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Searched refs:pzTexQualityStrings (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmenu.cpp554 const char *pzTexQualityStrings[] = { variable
582 …tTexQuality("GL TEXTURE QUALITY:", 3, 66, 90, 180, 0, UpdateTexQuality, pzTexQualityStrings, 3, 0);