Searched refs:qavResrc (Results 1 – 3 of 3) sorted by relevance
176 QAV* qavResrc = NULL; member
2280 if (gPlayerCtrl[i].qavScene.qavResrc == NULL) in Load()2285 gPlayerCtrl[i].qavScene.qavResrc = pQav; in Load()2286 gPlayerCtrl[i].qavScene.qavResrc->Preload(); in Load()
1529 pCtrl->qavScene.qavResrc = pQav; in trPlayerCtrlStartScene()1532 pCtrl->qavScene.qavResrc->Preload(); in trPlayerCtrlStartScene()1535 pPlayer->weaponTimer = pCtrl->qavScene.qavResrc->at10; in trPlayerCtrlStartScene()1554 pCtrl->qavScene.qavResrc = NULL; in trPlayerCtrlStopScene()5666 pQavScene->qavResrc = NULL; in playerQavSceneProcess()5676 if (pQavScene->qavResrc != NULL) { in playerQavSceneDraw()5678 QAV* pQAV = pQavScene->qavResrc; in playerQavSceneDraw()5718 if (pQavScene->qavResrc != NULL) { in playerQavScenePlay()5719 QAV* pQAV = pQavScene->qavResrc; in playerQavScenePlay()5729 pQavScene->qavResrc = NULL; in playerQavSceneReset()