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Searched refs:qboolean (Results 1 – 25 of 4942) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfcc/include/
H A Doptions.h72 qboolean initial;
73 qboolean thread;
74 qboolean dead;
75 qboolean final;
76 qboolean dags;
77 qboolean expr;
78 qboolean reaching;
79 qboolean live;
80 qboolean flow;
81 qboolean post;
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/dports/games/darkplaces/darkplaces/
H A Dvid.h47 qboolean gl20shaders;
57 qboolean arb_shadow;
73 qboolean ext_texture_3d;
90 qboolean fullscreen;
92 qboolean userefreshrate;
93 qboolean stereobuffer;
106 qboolean fullscreen;
109 qboolean stereobuffer;
111 qboolean stencil;
274 void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
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/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dvid.h47 qboolean gl20shaders;
57 qboolean arb_shadow;
73 qboolean ext_texture_3d;
90 qboolean fullscreen;
92 qboolean userefreshrate;
93 qboolean stereobuffer;
106 qboolean fullscreen;
109 qboolean stereobuffer;
111 qboolean stencil;
288 void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
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H A Drender.h119 extern qboolean r_draw2d_force;
207 qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qboolean wanttangents);
427 qboolean uselightmaptexture;
465 …urf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qbo…
472 void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean de…
473 …elSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qb…
509 void R_SetupShader_Generic_NoTexture(qboolean usegamma, qboolean notrippy);
510 void R_SetupShader_DepthOrShadow(qboolean notrippy, qboolean depthrgb, qboolean skeletal);
525 qboolean pvsvalid;
545 qboolean enabled;
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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Db_local.h89 extern qboolean NPC_StandTrackAndShoot (gentity_t *NPC, qboolean canDuck);
123 …_PickEnemy (gentity_t *closestTo, int enemyTeam, qboolean checkVis, qboolean findPlayersFirst, qbo…
124 extern gentity_t *NPC_CheckEnemy (qboolean findNew, qboolean tooFarOk, qboolean setEnemy ); //setEn…
127 extern qboolean NPC_CheckCanAttack (float attack_scale, qboolean stationary);
133 extern gentity_t *NPC_PickAlly ( qboolean facingEachOther, float range, qboolean ignoreGroup, qbool…
136 extern qboolean NPC_EvaluateShot( int hit, qboolean glassOK );
170 extern qboolean NPC_MoveToGoal( qboolean tryStraight );
201 extern qboolean NPC_UpdateAngles ( qboolean doPitch, qboolean doYaw );
203 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
221 extern qboolean G_CheckInSolid (gentity_t *self, qboolean fix);
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H A Dbg_local.h45 qboolean walking;
46 qboolean groundPlane;
79 qboolean PM_SaberInParry( int move );
81 qboolean PM_SaberInReflect( int move );
82 qboolean PM_SaberInStart( int move );
83 qboolean PM_InSaberAnim( int anim );
85 qboolean PM_PainAnim( int anim );
86 qboolean PM_JumpingAnim( int anim );
87 qboolean PM_LandingAnim( int anim );
88 qboolean PM_SpinningAnim( int anim );
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/dports/games/openjk/OpenJK-07675e2/code/game/
H A Db_local.h124 extern gentity_t *NPC_CheckEnemy (qboolean findNew, qboolean tooFarOk, qboolean setEnemy = qtrue );
127 extern qboolean NPC_CheckCanAttack (float attack_scale, qboolean stationary);
133 extern gentity_t *NPC_PickAlly ( qboolean facingEachOther, float range, qboolean ignoreGroup, qbool…
136 extern qboolean NPC_EvaluateShot( int hit, qboolean glassOK );
171 extern qboolean NPC_MoveToGoal( qboolean tryStraight );
209 extern qboolean NPC_UpdateAngles ( qboolean doPitch, qboolean doYaw );
211 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
234 extern qboolean G_CheckInSolid (gentity_t *self, qboolean fix);
314 extern qboolean NPC_CheckEnemyExt( qboolean checkAlerts = qfalse );
334 extern qboolean NPC_FaceEntity( gentity_t *ent, qboolean doPitch = qtrue );
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H A Dg_public.h98 qboolean inuse;
99 qboolean linked; // qfalse if not in any good cluster
232 qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 );
235 qboolean (*AreasConnected)( int area1, int area2 );
304 qboolean (*G2API_DetachG2Model)(CGhoul2Info *ghlInfo);
313 qboolean (*G2API_HaveWeGhoul2Models)(CGhoul2Info_v &ghoul2);
352 qboolean (*G2API_RagForceSolve)(CGhoul2Info_v &ghoul2, qboolean force);
403 void (*WriteLevel) (qboolean qbAutosave);
404 void (*ReadLevel) (qboolean qbAutosave, qboolean qbLoadTransition);
405 qboolean (*GameAllowedToSaveHere)(void);
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H A Dw_local.h38 extern qboolean PM_DroidMelee( int npc_class );
40 extern qboolean G_HasKnockdownAnims( gentity_t *ent );
57 void WP_FireBlaster( gentity_t *ent, qboolean alt_fire );
59 void WP_FireBowcaster( gentity_t *ent, qboolean alt_fire );
60 void WP_Concussion( gentity_t *ent, qboolean alt_fire );
61 void WP_FireDEMP2( gentity_t *ent, qboolean alt_fire );
63 void WP_FireDetPack( gentity_t *ent, qboolean alt_fire );
64 void WP_FireDisruptor( gentity_t *ent, qboolean alt_fire );
69 void WP_FireFlechette( gentity_t *ent, qboolean alt_fire );
72 void WP_FireRepeater( gentity_t *ent, qboolean alt_fire );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Db_local.h126 extern gentity_t *NPC_CheckEnemy (qboolean findNew, qboolean tooFarOk, qboolean setEnemy = qtrue );
136 extern gentity_t *NPC_PickAlly ( qboolean facingEachOther, float range, qboolean ignoreGroup, qbool…
139 extern qboolean NPC_EvaluateShot( int hit, qboolean glassOK );
173 extern qboolean NPC_MoveToGoal( qboolean tryStraight );
207 extern qboolean NPC_UpdateAngles ( qboolean doPitch, qboolean doYaw );
209 extern qboolean NPC_UpdateFiringAngles ( qboolean doPitch, qboolean doYaw );
235 extern qboolean G_CheckInSolid (gentity_t *self, qboolean fix);
307 qboolean NPC_CheckEnemyExt( qboolean checkAlerts = qfalse );
328 qboolean NPC_FacePosition( vec3_t position, qboolean doPitch = qtrue );
329 qboolean NPC_FaceEntity( gentity_t *ent, qboolean doPitch = qtrue );
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H A Dg_public.h88 qboolean inuse;
89 qboolean linked; // qfalse if not in any good cluster
222 qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 );
225 qboolean (*AreasConnected)( int area1, int area2 );
294 qboolean (*G2API_DetachG2Model)(CGhoul2Info *ghlInfo);
303 qboolean (*G2API_HaveWeGhoul2Models)(CGhoul2Info_v &ghoul2);
342 qboolean (*G2API_RagForceSolve)(CGhoul2Info_v &ghoul2, qboolean force);
393 void (*WriteLevel) (qboolean qbAutosave);
394 void (*ReadLevel) (qboolean qbAutosave, qboolean qbLoadTransition);
395 qboolean (*GameAllowedToSaveHere)(void);
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_public.h43 void (*Shutdown) ( qboolean destroyWindow, qboolean restarting );
112 qboolean (*Language_IsAsian) ( void );
113 qboolean (*Language_UsesSpaces) ( void );
131 qboolean (*InitializeWireframeAutomap) ( void );
138 qboolean (*RegisterModels_LevelLoadEnd) ( qboolean bDeleteEverythingNotUsedThisLevel );
145 void (*InitShaders) ( qboolean server );
204 qboolean (*G2API_RagForceSolve) ( CGhoul2Info_v &ghoul2, qboolean force );
287 qboolean (*Sys_LowPhysicalMemory) ( void );
310 qboolean (*Com_TheHunkMarkHasBeenMade) ( void );
312 qboolean (*SND_RegisterAudio_LevelLoadEnd) ( qboolean bDeleteEverythingNotUsedThisLevel );
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_public.h65 qboolean (*LowPhysicalMemory) ( void );
88 qboolean (*SND_RegisterAudio_LevelLoadEnd) ( qboolean bDeleteEverythingNotUsedThisLevel );
120 qboolean (*CM_DeleteCachedMap) ( qboolean bGuaranteedOkToDelete ); // NOT IN MP
141 void (*Shutdown)( qboolean destroyWindow, qboolean restarting );
166 qboolean (*RegisterModels_LevelLoadEnd)(qboolean bDeleteEverythingNotUsedThisLevel );
205 qboolean (*ProcessDissolve)(void);
206 qboolean (*InitDissolve)(qboolean bForceCircularExtroWipe);
245 qboolean (*Language_IsAsian) (void);
246 qboolean (*Language_UsesSpaces) (void);
261 qboolean* (*tr_distortionNegate)( void );
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A DRoffSystem.h117 qboolean mUsedByClient;
118 qboolean mUsedByServer;
143 qboolean mKill; // flag to kill a roffing ent
146 qboolean mIsClient;
151 qboolean IsROFF( byte *file ); // Makes sure the file is a valid roff file
156 qboolean ApplyROFF( SROFFEntity *roff_ent,
174 qboolean Restart(); // Free up all system resources and reset the ID counter
179qboolean Clean(qboolean isClient); // should be called when level is done, frees all roff reso…
183qboolean Play( int entID, int roffID, qboolean doTranslation, qboolean isClient); // TODO: impleme…
185qboolean PurgeEnt( int entID, qboolean isClient ); // Purge the specified entity from the entity…
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/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A DG2.h51 qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index);
63 qboolean G2_Remove_Bone_Index (boneInfo_v &blist, int index);
91 qboolean G2_Stop_Bone_Anim_Index(boneInfo_v &blist, const int index);
101 qboolean G2_GetAnimFileName(const char *fileName, char **filename);
122 qboolean G2_Remove_Bolt (boltInfo_v &bltlist, int index);
137 qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias);
143 qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index);
162 qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index);
166 qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo);
175 qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2);
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script.c61 qboolean AICast_ScriptAction_Wait( cast_state_t *cs, char *params );
67 qboolean AICast_ScriptAction_Attack( cast_state_t *cs, char *params );
84 qboolean AICast_ScriptAction_Accum( cast_state_t *cs, char *params );
90 qboolean AICast_ScriptAction_Print( cast_state_t *cs, char *params );
93 qboolean AICast_ScriptAction_Mount( cast_state_t *cs, char *params );
112 qboolean AICast_ScriptAction_Zoom( cast_state_t *cs, char *params );
122 qboolean AICast_ScriptAction_Cvar( cast_state_t *cs, char *params );
399 qboolean wantName; in AICast_ScriptParse()
400 qboolean inScript; in AICast_ScriptParse()
408 qboolean buildScript; //----(SA) added in AICast_ScriptParse()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script.c61 qboolean AICast_ScriptAction_Wait( cast_state_t *cs, char *params );
66 qboolean AICast_ScriptAction_Attack( cast_state_t *cs, char *params );
81 qboolean AICast_ScriptAction_Accum( cast_state_t *cs, char *params );
86 qboolean AICast_ScriptAction_Print( cast_state_t *cs, char *params );
89 qboolean AICast_ScriptAction_Mount( cast_state_t *cs, char *params );
95 qboolean AICast_ScriptAction_Sight( cast_state_t *cs, char *params );
106 qboolean AICast_ScriptAction_Zoom( cast_state_t *cs, char *params );
114 qboolean AICast_ScriptAction_Cvar( cast_state_t *cs, char *params );
353 qboolean wantName; in AICast_ScriptParse()
354 qboolean inScript; in AICast_ScriptParse()
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/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A Dg2_local.h193 qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index);
249 qboolean G2_Remove_Bolt (boltInfo_v &bltlist, int index);
266 qboolean G2API_IsGhoul2InfovValid (CGhoul2Info_v& ghoul2);
268 qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias);
273 qboolean G2API_RemoveGhoul2Models(CGhoul2Info_v **ghlRemove);
292 qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index);
297 qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo);
305 qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2);
354 qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force);
364 extern qboolean gG2_GBMNoReconstruct;
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dclient.h228 qboolean cURLEnabled;
229 qboolean cURLUsed;
246 qboolean demorecording;
247 qboolean demoplaying;
264 qboolean voipEnabled;
274 qboolean voipMuteAll;
291 qboolean compat;
328 qboolean visible;
341 qboolean soundStarted;
343 qboolean uiStarted;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_local.h88 qboolean inuse;
103 qboolean freeAfterEvent;
166 qboolean takedamage;
355 qboolean noclip;
423 qboolean charging;
464 qboolean crouch;
478 qboolean crouch;
665 qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit );
821 qboolean used;
892 char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot );
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dclient.h232 qboolean cURLEnabled;
233 qboolean cURLUsed;
250 qboolean demorecording;
251 qboolean demoplaying;
272 qboolean voipEnabled;
282 qboolean voipMuteAll;
299 qboolean compat;
336 qboolean visible;
355 qboolean soundStarted;
357 qboolean uiStarted;
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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dclient.h126 qboolean gcmdSendValue;
127 qboolean gcmdSentValue;
229 qboolean spDemoRecording;
230 qboolean demorecording;
231 qboolean demoplaying;
277 qboolean visible;
278 qboolean needPassword;
292 qboolean soundStarted;
294 qboolean uiStarted;
295 qboolean cgameStarted;
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dclient.h200 qboolean cURLEnabled;
201 qboolean cURLUsed;
218 qboolean spDemoRecording;
219 qboolean demorecording;
220 qboolean demoplaying;
246 qboolean voipMuteAll;
297 qboolean visible;
310 qboolean rendererStarted;
311 qboolean soundStarted;
313 qboolean uiStarted;
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dclient.h200 qboolean cURLEnabled;
201 qboolean cURLUsed;
218 qboolean spDemoRecording;
219 qboolean demorecording;
220 qboolean demoplaying;
246 qboolean voipMuteAll;
297 qboolean visible;
310 qboolean rendererStarted;
311 qboolean soundStarted;
313 qboolean uiStarted;
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/include/
H A Doptions.h40 qboolean drawflag;
41 qboolean notjunc;
42 qboolean nofill;
43 qboolean noclip;
44 qboolean onlyents;
45 qboolean portal;
46 qboolean extract;
49 qboolean extract_hull;
50 qboolean smart_leak;
51 qboolean usehulls;
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