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Searched refs:qglFlushVertexArrayRangeAPPLE (Results 1 – 3 of 3) sorted by relevance

/dports/games/tenebrae/tenebrae_0/macosx/
H A Dgl_vidosx.m1590 qglFlushVertexArrayRangeAPPLE = GL_GetProcAddress ("glFlushVertexArrayRangeAPPLE", NO);
1594 if (qglFlushVertexArrayRangeAPPLE != NULL &&
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h1150 extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE;
H A Dgl_rsurf.c520 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE = NULL; variable