Home
last modified time | relevance | path

Searched refs:qtime_s (Results 1 – 21 of 21) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1226 typedef struct qtime_s { struct
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1226 typedef struct qtime_s { struct
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1216 typedef struct qtime_s { struct
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1235 typedef struct qtime_s { struct
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1250 typedef struct qtime_s { struct
H A Dq_shared.h.mine1239 typedef struct qtime_s {
H A Dq_shared.h.r17881247 typedef struct qtime_s {
H A Dq_shared.h.r19101252 typedef struct qtime_s {
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1754 typedef struct qtime_s { struct
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1250 typedef struct qtime_s { struct
H A Dq_shared.h.r19101252 typedef struct qtime_s {
H A Dq_shared.h.mine1239 typedef struct qtime_s {
H A Dq_shared.h.r17881247 typedef struct qtime_s {
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h1688 typedef struct qtime_s { struct
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h1718 typedef struct qtime_s { struct
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h1722 typedef struct qtime_s { struct
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h1751 typedef struct qtime_s { struct
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp1104 return Com_RealTime( (struct qtime_s *)VMA(1) ); in CL_UISystemCalls()
H A Dcl_cgameapi.cpp1291 return Com_RealTime( (struct qtime_s *)VMA(1) ); in CL_CgameSystemCalls()
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h1428 typedef struct qtime_s struct
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp2002 return Com_RealTime( (struct qtime_s *)VMA(1) ); in SV_GameSystemCalls()