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Searched refs:quadrant_order_dirty (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h162 bool quadrant_order_dirty; variable
H A Dtile_map.cpp585 quadrant_order_dirty = true; in _update_dirty_quadrants()
590 if (quadrant_order_dirty) { in _update_dirty_quadrants()
601 quadrant_order_dirty = false; in _update_dirty_quadrants()
661 quadrant_order_dirty = true; in _create_quadrant()
1423 quadrant_order_dirty = false; in TileMap()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dtile_map.h162 bool quadrant_order_dirty; variable
H A Dtile_map.cpp585 quadrant_order_dirty = true; in _update_dirty_quadrants()
590 if (quadrant_order_dirty) { in _update_dirty_quadrants()
601 quadrant_order_dirty = false; in _update_dirty_quadrants()
661 quadrant_order_dirty = true; in _create_quadrant()
1423 quadrant_order_dirty = false; in TileMap()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dtile_map.h189 bool quadrant_order_dirty; variable
H A Dtile_map.cpp697 quadrant_order_dirty = true; in update_dirty_quadrants()
702 if (quadrant_order_dirty) { in update_dirty_quadrants()
714 quadrant_order_dirty = false; in update_dirty_quadrants()
788 quadrant_order_dirty = true; in _create_quadrant()
1947 quadrant_order_dirty = false; in TileMap()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dtile_map.h189 bool quadrant_order_dirty; variable
H A Dtile_map.cpp697 quadrant_order_dirty = true; in update_dirty_quadrants()
702 if (quadrant_order_dirty) { in update_dirty_quadrants()
714 quadrant_order_dirty = false; in update_dirty_quadrants()
788 quadrant_order_dirty = true; in _create_quadrant()
1947 quadrant_order_dirty = false; in TileMap()