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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dmodels.qc11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
213 $cd /raid/quake/id1/models/cube
220 $cd /raid/quake/id1/models/suit
[all …]
H A Dsprites.qc6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dmodels.qc11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
213 $cd /raid/quake/id1/models/cube
220 $cd /raid/quake/id1/models/suit
[all …]
H A Dsprites.qc6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dmodels.qc11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
213 $cd /raid/quake/id1/models/cube
220 $cd /raid/quake/id1/models/suit
[all …]
H A Dsprites.qc6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
/dports/games/qcc/send/v101qc/
H A Dmodels.qc11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
213 $cd /raid/quake/id1/models/cube
220 $cd /raid/quake/id1/models/suit
[all …]
H A Dsprites.qc6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dmodels.qc11 $cd /raid/quake/id1/models/g_shot
20 $cd /raid/quake/id1/models/g_nail
29 $cd /raid/quake/id1/models/g_nail2
38 $cd /raid/quake/id1/models/g_rock
47 $cd /raid/quake/id1/models/g_rock2
55 $cd /raid/quake/id1/models/g_light
71 $cd /raid/quake/id1/models/v_axe
79 $cd /raid/quake/id1/models/v_shot
213 $cd /raid/quake/id1/models/cube
220 $cd /raid/quake/id1/models/suit
[all …]
H A Dsprites.qc6 $load /raid/quake/id1/gfx/sprites/explod03.lbm
17 $load /raid/quake/id1/gfx/sprites/bubble.lbm
24 $load /raid/quake/id1/gfx/sprites/light.lbm
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_quake.cpp238 DEarthquake *quake; in StaticGetQuakeIntensities() local
243 if (quake->m_Spot != NULL) in StaticGetQuakeIntensities()
246 if (dist < quake->m_TremorRadius) in StaticGetQuakeIntensities()
249 fixed_t x = quake->GetModIntensity(quake->m_IntensityX); in StaticGetQuakeIntensities()
250 fixed_t y = quake->GetModIntensity(quake->m_IntensityY); in StaticGetQuakeIntensities()
251 fixed_t z = quake->GetModIntensity(quake->m_IntensityZ); in StaticGetQuakeIntensities()
252 if (!(quake->m_Flags & QF_WAVE)) in StaticGetQuakeIntensities()
254 if (quake->m_Flags & QF_RELATIVE) in StaticGetQuakeIntensities()
269 fixed_t mx = FixedMul(x, quake->GetModWave(quake->m_WaveSpeedX)); in StaticGetQuakeIntensities()
270 fixed_t my = FixedMul(y, quake->GetModWave(quake->m_WaveSpeedY)); in StaticGetQuakeIntensities()
[all …]
/dports/science/py-obspy/obspy-1.2.2/obspy/io/sh/tests/data/
H A Dtele2.evt6 Event Type : teleseismic quake
25 Event Type : teleseismic quake
41 Event Type : teleseismic quake
57 Event Type : teleseismic quake
83 Event Type : teleseismic quake
101 Event Type : teleseismic quake
119 Event Type : teleseismic quake
139 Event Type : teleseismic quake
156 Event Type : teleseismic quake
173 Event Type : teleseismic quake
[all …]
H A Dlocal2.evt6 Event Type : local quake
25 Event Type : local quake
62 Event Type : local quake
81 Event Type : local quake
100 Event Type : local quake
119 Event Type : local quake
138 Event Type : local quake
157 Event Type : local quake
176 Event Type : local quake
195 Event Type : local quake
[all …]
H A Dlocal1.evt6 Event Type : local quake
44 Event Type : local quake
63 Event Type : local quake
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dquakeat.cpp98 void quake(machine_config &config);
138 static INPUT_PORTS_START( quake ) in INPUT_PORTS_START() argument
148 void quakeat_state::quake(machine_config &config) in quake() function in quakeat_state
171 ROM_START(quake)
180 GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software",…
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dquakeat.cpp98 void quake(machine_config &config);
138 static INPUT_PORTS_START( quake ) in INPUT_PORTS_START() argument
148 void quakeat_state::quake(machine_config &config) in quake() function in quakeat_state
171 ROM_START(quake)
180 GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software",…
/dports/games/quakeforge/quakeforge-0.7.2/debian/
H A Dchangelog253 aa quake will need to do.
376 quake (1.06-4) unstable; urgency=low
380 quake-lib-stub is used.
386 quake (1.06-3) unstable; urgency=low
396 quake (1.06-2) unstable; urgency=low
403 quake (1.06-1) unstable; urgency=low
417 quake (1.01-4) unstable; urgency=low
424 quake (1.01-3) unstable; urgency=low
432 quake (1.01-2) unstable; urgency=low
434 * Changed quake-lib dependancy: requires exactly quake-lib 1.01, or
[all …]
/dports/games/gtkradiant/GPL/Q2Tools/texpaint/
H A Dtexpaint.mak255 SOURCE=\quake\utils2\common\mathlib.c
257 "..\..\..\quake\utils2\common\cmdlib.h"\
269 SOURCE=\quake\utils2\common\l3dslib.c
271 "..\..\..\quake\utils2\common\cmdlib.h"\
274 "..\..\..\quake\utils2\common\trilib.h"\
285 SOURCE=\quake\utils2\common\lbmlib.c
299 SOURCE=\quake\utils2\common\scriplib.c
313 SOURCE=\quake\utils2\common\trilib.c
430 SOURCE=\quake\utils2\common\lbmlib.h
442 SOURCE=\quake\utils2\common\cmdlib.h
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/
H A Dtexpaint.mak255 SOURCE=\quake\utils2\common\mathlib.c
257 "..\..\..\quake\utils2\common\cmdlib.h"\
269 SOURCE=\quake\utils2\common\l3dslib.c
271 "..\..\..\quake\utils2\common\cmdlib.h"\
274 "..\..\..\quake\utils2\common\trilib.h"\
285 SOURCE=\quake\utils2\common\lbmlib.c
299 SOURCE=\quake\utils2\common\scriplib.c
313 SOURCE=\quake\utils2\common\trilib.c
430 SOURCE=\quake\utils2\common\lbmlib.h
442 SOURCE=\quake\utils2\common\cmdlib.h
[all …]
/dports/games/trenchbroom/TrenchBroom-ed46601/app/resources/documentation/misc/
H A DGameConfig.md16 icon = "games/quake/Icon.png",
25 palette = "games/quake/palette.lmp",
29 definitions = "games/quake/Quake.fgd",
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dquakeskb.frag27 // NOTE: quake's world and GL's world are rotated relative to each other
28 // quake has x right, y in, z up. gl has x right, y up, z out
29 // The textures are loaded with GL's z (quake's y) already negated, so
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/
H A Dbalrog.cpp91 quake(30); in ai_balrog()
248 quake(30, NXE::Sound::SFX::SND_NULL); in ai_balrog()
317 quake(30); in ai_balrog_drop_in()
347 quake(30); in ai_balrog_bust_in()
360 quake(30); in ai_balrog_bust_in()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_tick.c740 if (quake.time) in P_Ticker()
742 fixed_t ir = quake.intensity>>1; in P_Ticker()
744 quake.x = M_RandomRange(-ir,ir); in P_Ticker()
745 quake.y = M_RandomRange(-ir,ir); in P_Ticker()
746 quake.z = M_RandomRange(-ir,ir); in P_Ticker()
747 --quake.time; in P_Ticker()
750 quake.x = quake.y = quake.z = 0; in P_Ticker()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/
H A Dbalrog.cpp235 quake(30, 0); in ai_balrog()
304 quake(30); in ai_balrog_drop_in()
332 quake(30); in ai_balrog_bust_in()
345 quake(30); in ai_balrog_bust_in()
/dports/games/tenebrae/tenebrae_0/sdl/
H A DAUTHORS29 - original quake code
33 - initial port of quake to SDL

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