/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 213 $cd /raid/quake/id1/models/cube 220 $cd /raid/quake/id1/models/suit [all …]
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H A D | sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 213 $cd /raid/quake/id1/models/cube 220 $cd /raid/quake/id1/models/suit [all …]
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H A D | sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 213 $cd /raid/quake/id1/models/cube 220 $cd /raid/quake/id1/models/suit [all …]
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H A D | sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/dports/games/qcc/send/v101qc/ |
H A D | models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 213 $cd /raid/quake/id1/models/cube 220 $cd /raid/quake/id1/models/suit [all …]
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H A D | sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | models.qc | 11 $cd /raid/quake/id1/models/g_shot 20 $cd /raid/quake/id1/models/g_nail 29 $cd /raid/quake/id1/models/g_nail2 38 $cd /raid/quake/id1/models/g_rock 47 $cd /raid/quake/id1/models/g_rock2 55 $cd /raid/quake/id1/models/g_light 71 $cd /raid/quake/id1/models/v_axe 79 $cd /raid/quake/id1/models/v_shot 213 $cd /raid/quake/id1/models/cube 220 $cd /raid/quake/id1/models/suit [all …]
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H A D | sprites.qc | 6 $load /raid/quake/id1/gfx/sprites/explod03.lbm 17 $load /raid/quake/id1/gfx/sprites/bubble.lbm 24 $load /raid/quake/id1/gfx/sprites/light.lbm
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_quake.cpp | 238 DEarthquake *quake; in StaticGetQuakeIntensities() local 243 if (quake->m_Spot != NULL) in StaticGetQuakeIntensities() 246 if (dist < quake->m_TremorRadius) in StaticGetQuakeIntensities() 249 fixed_t x = quake->GetModIntensity(quake->m_IntensityX); in StaticGetQuakeIntensities() 250 fixed_t y = quake->GetModIntensity(quake->m_IntensityY); in StaticGetQuakeIntensities() 251 fixed_t z = quake->GetModIntensity(quake->m_IntensityZ); in StaticGetQuakeIntensities() 252 if (!(quake->m_Flags & QF_WAVE)) in StaticGetQuakeIntensities() 254 if (quake->m_Flags & QF_RELATIVE) in StaticGetQuakeIntensities() 269 fixed_t mx = FixedMul(x, quake->GetModWave(quake->m_WaveSpeedX)); in StaticGetQuakeIntensities() 270 fixed_t my = FixedMul(y, quake->GetModWave(quake->m_WaveSpeedY)); in StaticGetQuakeIntensities() [all …]
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/dports/science/py-obspy/obspy-1.2.2/obspy/io/sh/tests/data/ |
H A D | tele2.evt | 6 Event Type : teleseismic quake 25 Event Type : teleseismic quake 41 Event Type : teleseismic quake 57 Event Type : teleseismic quake 83 Event Type : teleseismic quake 101 Event Type : teleseismic quake 119 Event Type : teleseismic quake 139 Event Type : teleseismic quake 156 Event Type : teleseismic quake 173 Event Type : teleseismic quake [all …]
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H A D | local2.evt | 6 Event Type : local quake 25 Event Type : local quake 62 Event Type : local quake 81 Event Type : local quake 100 Event Type : local quake 119 Event Type : local quake 138 Event Type : local quake 157 Event Type : local quake 176 Event Type : local quake 195 Event Type : local quake [all …]
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H A D | local1.evt | 6 Event Type : local quake 44 Event Type : local quake 63 Event Type : local quake
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | quakeat.cpp | 98 void quake(machine_config &config); 138 static INPUT_PORTS_START( quake ) in INPUT_PORTS_START() argument 148 void quakeat_state::quake(machine_config &config) in quake() function in quakeat_state 171 ROM_START(quake) 180 GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software",…
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | quakeat.cpp | 98 void quake(machine_config &config); 138 static INPUT_PORTS_START( quake ) in INPUT_PORTS_START() argument 148 void quakeat_state::quake(machine_config &config) in quake() function in quakeat_state 171 ROM_START(quake) 180 GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software",…
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/dports/games/quakeforge/quakeforge-0.7.2/debian/ |
H A D | changelog | 253 aa quake will need to do. 376 quake (1.06-4) unstable; urgency=low 380 quake-lib-stub is used. 386 quake (1.06-3) unstable; urgency=low 396 quake (1.06-2) unstable; urgency=low 403 quake (1.06-1) unstable; urgency=low 417 quake (1.01-4) unstable; urgency=low 424 quake (1.01-3) unstable; urgency=low 432 quake (1.01-2) unstable; urgency=low 434 * Changed quake-lib dependancy: requires exactly quake-lib 1.01, or [all …]
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/dports/games/gtkradiant/GPL/Q2Tools/texpaint/ |
H A D | texpaint.mak | 255 SOURCE=\quake\utils2\common\mathlib.c 257 "..\..\..\quake\utils2\common\cmdlib.h"\ 269 SOURCE=\quake\utils2\common\l3dslib.c 271 "..\..\..\quake\utils2\common\cmdlib.h"\ 274 "..\..\..\quake\utils2\common\trilib.h"\ 285 SOURCE=\quake\utils2\common\lbmlib.c 299 SOURCE=\quake\utils2\common\scriplib.c 313 SOURCE=\quake\utils2\common\trilib.c 430 SOURCE=\quake\utils2\common\lbmlib.h 442 SOURCE=\quake\utils2\common\cmdlib.h [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/ |
H A D | texpaint.mak | 255 SOURCE=\quake\utils2\common\mathlib.c 257 "..\..\..\quake\utils2\common\cmdlib.h"\ 269 SOURCE=\quake\utils2\common\l3dslib.c 271 "..\..\..\quake\utils2\common\cmdlib.h"\ 274 "..\..\..\quake\utils2\common\trilib.h"\ 285 SOURCE=\quake\utils2\common\lbmlib.c 299 SOURCE=\quake\utils2\common\scriplib.c 313 SOURCE=\quake\utils2\common\trilib.c 430 SOURCE=\quake\utils2\common\lbmlib.h 442 SOURCE=\quake\utils2\common\cmdlib.h [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/app/resources/documentation/misc/ |
H A D | GameConfig.md | 16 icon = "games/quake/Icon.png", 25 palette = "games/quake/palette.lmp", 29 definitions = "games/quake/Quake.fgd",
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | quakeskb.frag | 27 // NOTE: quake's world and GL's world are rotated relative to each other 28 // quake has x right, y in, z up. gl has x right, y up, z out 29 // The textures are loaded with GL's z (quake's y) already negated, so
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/ |
H A D | balrog.cpp | 91 quake(30); in ai_balrog() 248 quake(30, NXE::Sound::SFX::SND_NULL); in ai_balrog() 317 quake(30); in ai_balrog_drop_in() 347 quake(30); in ai_balrog_bust_in() 360 quake(30); in ai_balrog_bust_in()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_tick.c | 740 if (quake.time) in P_Ticker() 742 fixed_t ir = quake.intensity>>1; in P_Ticker() 744 quake.x = M_RandomRange(-ir,ir); in P_Ticker() 745 quake.y = M_RandomRange(-ir,ir); in P_Ticker() 746 quake.z = M_RandomRange(-ir,ir); in P_Ticker() 747 --quake.time; in P_Ticker() 750 quake.x = quake.y = quake.z = 0; in P_Ticker()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | balrog.cpp | 235 quake(30, 0); in ai_balrog() 304 quake(30); in ai_balrog_drop_in() 332 quake(30); in ai_balrog_bust_in() 345 quake(30); in ai_balrog_bust_in()
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/dports/games/tenebrae/tenebrae_0/sdl/ |
H A D | AUTHORS | 29 - original quake code 33 - initial port of quake to SDL
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