Searched refs:quake_turb (Results 1 – 1 of 1) sorted by relevance
165 } quake_turb = { variable1164 quake_turb.tlst.location, in glsl_R_DrawWaterSurfaces()1178 quake_turb.tlst.location, in glsl_R_DrawWaterSurfaces()1264 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.mvp_matrix); in glsl_R_InitBsp()1265 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.tlst); in glsl_R_InitBsp()1266 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.vertex); in glsl_R_InitBsp()1267 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.palette); in glsl_R_InitBsp()1268 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.texture); in glsl_R_InitBsp()1269 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.realtime); in glsl_R_InitBsp()1270 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.color); in glsl_R_InitBsp()[all …]