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Searched refs:quake_turb (Results 1 – 1 of 1) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_bsp.c165 } quake_turb = { variable
1164 quake_turb.tlst.location, in glsl_R_DrawWaterSurfaces()
1178 quake_turb.tlst.location, in glsl_R_DrawWaterSurfaces()
1264 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.mvp_matrix); in glsl_R_InitBsp()
1265 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.tlst); in glsl_R_InitBsp()
1266 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.vertex); in glsl_R_InitBsp()
1267 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.palette); in glsl_R_InitBsp()
1268 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.texture); in glsl_R_InitBsp()
1269 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.realtime); in glsl_R_InitBsp()
1270 GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.color); in glsl_R_InitBsp()
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