Searched refs:quantitySurface (Results 1 – 2 of 2) sorted by relevance
/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | hud.c | 145 SDL_Surface *quantitySurface; in drawHud() local 196 hud.quantitySurface = getTextureFromCache(cacheName); in drawHud() 198 if (hud.quantitySurface == NULL) in drawHud() 200 quantitySurface = generateTransparentTextSurface(quantity, game.font, 255, 255, 255, FALSE); in drawHud() 202 hud.quantitySurface = convertSurfaceToTexture(quantitySurface, TRUE); in drawHud() 204 addTextureToCache(cacheName, hud.quantitySurface, FALSE); in drawHud() 210 …drawImage(hud.quantitySurface, (SCREEN_WIDTH - hud.quantitySurface->w) / 2, 15 + hud.itemBox->h + … in drawHud() 349 hud.quantitySurface = NULL; in freeHud()
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H A D | structs.h | 300 …exture *itemBox, *heart, *whiteHeart, *emptyHeart, *spotlight, *medalTextSurface, *quantitySurface; member
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