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Searched refs:quantitySurface (Results 1 – 2 of 2) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dhud.c145 SDL_Surface *quantitySurface; in drawHud() local
196 hud.quantitySurface = getTextureFromCache(cacheName); in drawHud()
198 if (hud.quantitySurface == NULL) in drawHud()
200 quantitySurface = generateTransparentTextSurface(quantity, game.font, 255, 255, 255, FALSE); in drawHud()
202 hud.quantitySurface = convertSurfaceToTexture(quantitySurface, TRUE); in drawHud()
204 addTextureToCache(cacheName, hud.quantitySurface, FALSE); in drawHud()
210 …drawImage(hud.quantitySurface, (SCREEN_WIDTH - hud.quantitySurface->w) / 2, 15 + hud.itemBox->h + … in drawHud()
349 hud.quantitySurface = NULL; in freeHud()
H A Dstructs.h300 …exture *itemBox, *heart, *whiteHeart, *emptyHeart, *spotlight, *medalTextSurface, *quantitySurface; member