Searched refs:quantizedPoint (Results 1 – 1 of 1) sorted by relevance
1430 const uint32_t& quantizedPoint = seamPointArray[pointIdx + (id - 1)]; in computeCellPoints() local1432 if ((quantizedPoint & MASK_DIRTY_BIT) && !(quantizedPoint & MASK_INVALID_BIT)) { in computeCellPoints()1433 Vec3d p = unpackPoint(quantizedPoint); in computeCellPoints()