Searched refs:quest_adjust_level (Results 1 – 3 of 3) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | quest.h | 51 int quest_adjust_level( struct s_IDSZ_node quest_log[], size_t quest_log_len, IDSZ idsz, int …
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H A D | quest.c | 214 int quest_adjust_level( IDSZ_node_t quest_log[], size_t quest_log_len, IDSZ idsz, int adjustment ) in quest_adjust_level() function
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H A D | script_functions.c | 7011 …if ( QUEST_BEATEN == quest_adjust_level( ppla->quest_log, SDL_arraysize( ppla->quest_log ), ( IDSZ… in scr_BeatQuestAllPlayers() 7076 …quest_level = quest_adjust_level( ppla->quest_log, SDL_arraysize( ppla->quest_log ), pstate->argum… in scr_set_QuestLevel()
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