Searched refs:quest_loot_requires_status (Results 1 – 2 of 2) sorted by relevance
164 , quest_loot_requires_status(0) // enemy only in StatBlock()515 quest_loot_requires_status = camp->registerStatus(Parse::popFirstString(infile.val)); in load()661 if (quest_loot_requires_status != 0) { in takeDamage()664 …if (!(camp->checkStatus(quest_loot_requires_status) && !camp->checkStatus(quest_loot_requires_not_… in takeDamage()
291 StatusID quest_loot_requires_status; variable