Searched refs:r1Friction (Results 1 – 2 of 2) sorted by relevance
296 … v1.x - w1.y * mContactConstraints[mNbContactManifolds].r1Friction.z - in initializeForIsland()297 w1.z * mContactConstraints[mNbContactManifolds].r1Friction.y, in initializeForIsland()300 … v1.y - w1.z * mContactConstraints[mNbContactManifolds].r1Friction.x - in initializeForIsland()301 w1.x * mContactConstraints[mNbContactManifolds].r1Friction.z, in initializeForIsland()305 w1.y * mContactConstraints[mNbContactManifolds].r1Friction.x); in initializeForIsland()634 … w1.y * mContactConstraints[c].r1Friction.z + w1.z * mContactConstraints[c].r1Friction.y, in solve()637 … w1.z * mContactConstraints[c].r1Friction.x + w1.x * mContactConstraints[c].r1Friction.z, in solve()640 … w1.x * mContactConstraints[c].r1Friction.y + w1.y * mContactConstraints[c].r1Friction.x); in solve()685 … w1.y * mContactConstraints[c].r1Friction.z + w1.z * mContactConstraints[c].r1Friction.y; in solve()687 … w1.z * mContactConstraints[c].r1Friction.x + w1.x * mContactConstraints[c].r1Friction.z; in solve()[all …]
216 Vector3 r1Friction; member