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Searched refs:r2CrossN2 (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DSolveSliderJointSystem.cpp207 const Vector3& r2CrossN2 = mSliderJointComponents.mR2CrossN2[i]; in initBeforeSolve() local
225 Vector3 I2R2CrossN2 = i2 * r2CrossN2; in initBeforeSolve()
231 r2CrossN2.dot(I2R2CrossN1); in initBeforeSolve()
233 r2CrossN2.dot(I2R2CrossN2); in initBeforeSolve()
407 const Vector3& r2CrossN2 = mSliderJointComponents.mR2CrossN2[i]; in solveVelocityConstraint() local
421 n2.dot(v2) + w2.dot(r2CrossN2); in solveVelocityConstraint()
439 Vector3 angularImpulseBody2 = r2CrossN1 * deltaLambda.x + r2CrossN2 * deltaLambda.y; in solveVelocityConstraint()
706 const Vector3& r2CrossN2 = mSliderJointComponents.mR2CrossN2[i]; in solvePositionConstraint() local
723 Vector3 I2R2CrossN2 = i2 * r2CrossN2; in solvePositionConstraint()
729 r2CrossN2.dot(I2R2CrossN1); in solvePositionConstraint()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DSliderJointComponents.h430 void setR2CrossN2(Entity jointEntity, const Vector3& r2CrossN2);
948 inline void SliderJointComponents::setR2CrossN2(Entity jointEntity, const Vector3& r2CrossN2) { in setR2CrossN2() argument
951 mR2CrossN2[mMapEntityToComponentIndex[jointEntity]] = r2CrossN2; in setR2CrossN2()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/components/
H A DSliderJointComponents.cpp356 Vector3 r2CrossN2(mR2CrossN2[index1]); in swapComponents() local
403 new (mR2CrossN2 + index2) Vector3(r2CrossN2); in swapComponents()