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Searched refs:r_actorSkinNames (Results 1 – 1 of 1) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model.cpp39 static char* r_actorSkinNames[MAX_ACTORSKINNAME]; variable
331 if (r_numActorSkinName >= lengthof(r_actorSkinNames)) in R_ModAllocateActorSkin()
334 r_actorSkinNames[r_numActorSkinName] = Mem_StrDup(name); in R_ModAllocateActorSkin()
347 return r_actorSkinNames[id]; in R_GetActorSkin()