Searched refs:r_equalize_entities_by (Results 1 – 3 of 3) sorted by relevance
/dports/games/darkplaces/darkplaces/ |
H A D | cl_main.c | 2462 extern cvar_t r_equalize_entities_by; 2613 if (r_equalize_entities_to.value > 0 && r_equalize_entities_by.value != 0) in CL_UpdateEntityShading_Entity() 2621 float l2 = r_equalize_entities_by.value, l1 = 1 - l2; in CL_UpdateEntityShading_Entity()
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H A D | gl_rmain.c | 81 cvar_t r_equalize_entities_by = {CVAR_SAVE, "r_equalize_entities_by", "0.7", "light equalizing: exp… variable 4263 Cvar_RegisterVariable(&r_equalize_entities_by); in GL_Main_Init()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_rmain.c | 81 cvar_t r_equalize_entities_by = {CVAR_SAVE, "r_equalize_entities_by", "0.7", "light equalizing: exp… variable 4298 Cvar_RegisterVariable(&r_equalize_entities_by); in GL_Main_Init() 5165 if(r_equalize_entities_to.value > 0 && r_equalize_entities_by.value != 0) in R_View_UpdateEntityLighting() 5174 … VectorLerp(ent->modellight_ambient, r_equalize_entities_by.value, avg, ent->modellight_ambient); in R_View_UpdateEntityLighting() 5176 … VectorLerp(ent->modellight_diffuse, r_equalize_entities_by.value, avg, ent->modellight_diffuse); in R_View_UpdateEntityLighting()
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