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Searched refs:r_equalize_entities_by (Results 1 – 3 of 3) sorted by relevance

/dports/games/darkplaces/darkplaces/
H A Dcl_main.c2462 extern cvar_t r_equalize_entities_by;
2613 if (r_equalize_entities_to.value > 0 && r_equalize_entities_by.value != 0) in CL_UpdateEntityShading_Entity()
2621 float l2 = r_equalize_entities_by.value, l1 = 1 - l2; in CL_UpdateEntityShading_Entity()
H A Dgl_rmain.c81 cvar_t r_equalize_entities_by = {CVAR_SAVE, "r_equalize_entities_by", "0.7", "light equalizing: exp… variable
4263 Cvar_RegisterVariable(&r_equalize_entities_by); in GL_Main_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c81 cvar_t r_equalize_entities_by = {CVAR_SAVE, "r_equalize_entities_by", "0.7", "light equalizing: exp… variable
4298 Cvar_RegisterVariable(&r_equalize_entities_by); in GL_Main_Init()
5165 if(r_equalize_entities_to.value > 0 && r_equalize_entities_by.value != 0) in R_View_UpdateEntityLighting()
5174 … VectorLerp(ent->modellight_ambient, r_equalize_entities_by.value, avg, ent->modellight_ambient); in R_View_UpdateEntityLighting()
5176 … VectorLerp(ent->modellight_diffuse, r_equalize_entities_by.value, avg, ent->modellight_diffuse); in R_View_UpdateEntityLighting()