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Searched refs:r_fakelight (Results 1 – 3 of 3) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c120 cvar_t r_fakelight = {0, "r_fakelight","0", "render 'fake' lighting instead of real lightmaps"}; variable
122 #define FAKELIGHT_ENABLED (r_fakelight.integer >= 2 || (r_fakelight.integer && r_refdef.scene.world…
4337 Cvar_RegisterVariable(&r_fakelight); in GL_Main_Init()
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c123 cvar_t r_fakelight = {0, "r_fakelight","0", "render 'fake' lighting instead of real lightmaps (DEPR… variable
125 #define FAKELIGHT_ENABLED (r_fakelight.integer >= 2 || (r_fakelight.integer && r_refdef.scene.world…
4305 Cvar_RegisterVariable(&r_fakelight); in GL_Main_Init()
H A DChangeLog237 Mark r_fakelight and r_equalize_entities_fullbright DEPRECATED.
15759 r_fakelight: 1 = use "fake" lighting (falloff-less light source at eye origin) if the loaded worldm…