Searched refs:r_fog (Results 1 – 25 of 31) sorted by relevance
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/shaders/ |
H A D | fog_fs.glsl | 6 #if r_fog
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H A D | warp_vs.glsl | 22 #if r_fog
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H A D | fog_vs.glsl | 6 #if r_fog
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H A D | world_med_vs.glsl | 50 #if r_fog
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H A D | world_low_vs.glsl | 49 #if r_fog
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H A D | model_low_vs.glsl | 52 #if r_fog
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H A D | model_med_vs.glsl | 52 #if r_fog
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H A D | model_high_vs.glsl | 63 #if r_fog
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H A D | model_high_fs.glsl | 57 #if r_fog
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H A D | model_low_fs.glsl | 61 #if r_fog
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H A D | warp_fs.glsl | 52 #if r_fog
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H A D | world_low_fs.glsl | 78 #if r_fog
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H A D | model_med_fs.glsl | 84 #if r_fog
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H A D | world_med_fs.glsl | 101 #if r_fog
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_program.cpp | 785 if (r_fog->integer) { in R_InitWorldProgram() 802 if (r_fog->integer) { in R_UseWorldProgram() 846 if (r_fog->integer) { in R_InitModelProgram() 869 if (r_fog->integer) { in R_UseModelProgram() 889 if (r_fog->integer) { in R_InitWarpProgram() 906 if (r_fog->integer) { in R_UseWarpProgram()
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H A D | r_local.h | 93 extern cvar_t* r_fog;
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H A D | r_state.cpp | 588 if (!r_fog->integer || r_state.fog_enabled == enable) in R_EnableFog() 595 if (((refdef.weather & WEATHER_FOG) && r_fog->integer) || r_fog->integer == 2) { in R_EnableFog()
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H A D | r_main.cpp | 103 cvar_t* r_fog; variable 605 r_fog = Cvar_Get("r_fog", "1", CVAR_ARCHIVE | CVAR_R_PROGRAMS, "Activate or deactivate fog"); in R_RegisterSystemVars()
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ |
H A D | video-medium.cfg | 21 set r_fog 1
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H A D | video-high.cfg | 21 set r_fog 1
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H A D | video-low.cfg | 21 set r_fog 0
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_shared.h | 211 extern VCvarI r_fog;
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H A D | gl_poly.cpp | 350 p_glUniform1iARB(SurfSimpleFogTypeLoc, r_fog & 3); in WorldDrawingShaders() 397 p_glUniform1iARB(SurfLightmapFogTypeLoc, r_fog & 3); in WorldDrawingShaders() 719 p_glUniform1iARB(ShadowsFogFogTypeLoc, r_fog & 3); in DrawWorldFogPass() 821 p_glUniform1iARB(SurfSimpleFogTypeLoc, r_fog & 3); in DoHorizonPolygon() 1067 p_glUniform1iARB(SurfMaskedFogTypeLoc, r_fog & 3); in DrawMaskedPolygon() 1229 p_glUniform1iARB(SurfMaskedFogTypeLoc, r_fog & 3); in DrawSpritePolygon()
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H A D | gl_model.cpp | 274 p_glUniform1iARB(SurfModelFogTypeLoc, r_fog & 3); in DrawAliasModel() 758 p_glUniform1iARB(ShadowsModelFogFogTypeLoc, r_fog & 3); in DrawAliasModelFog()
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H A D | gl_main.cpp | 1030 glFogi(GL_FOG_MODE, fogMode[r_fog & 3]); in SetFade() 1044 glHint(GL_FOG_HINT, r_fog < 4 ? GL_DONT_CARE : GL_NICEST); in SetFade()
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