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Searched refs:r_fog (Results 1 – 25 of 31) sorted by relevance

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/dports/games/ufoai-data/ufoai-data-2.5_1/base/shaders/
H A Dfog_fs.glsl6 #if r_fog
H A Dwarp_vs.glsl22 #if r_fog
H A Dfog_vs.glsl6 #if r_fog
H A Dworld_med_vs.glsl50 #if r_fog
H A Dworld_low_vs.glsl49 #if r_fog
H A Dmodel_low_vs.glsl52 #if r_fog
H A Dmodel_med_vs.glsl52 #if r_fog
H A Dmodel_high_vs.glsl63 #if r_fog
H A Dmodel_high_fs.glsl57 #if r_fog
H A Dmodel_low_fs.glsl61 #if r_fog
H A Dwarp_fs.glsl52 #if r_fog
H A Dworld_low_fs.glsl78 #if r_fog
H A Dmodel_med_fs.glsl84 #if r_fog
H A Dworld_med_fs.glsl101 #if r_fog
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_program.cpp785 if (r_fog->integer) { in R_InitWorldProgram()
802 if (r_fog->integer) { in R_UseWorldProgram()
846 if (r_fog->integer) { in R_InitModelProgram()
869 if (r_fog->integer) { in R_UseModelProgram()
889 if (r_fog->integer) { in R_InitWarpProgram()
906 if (r_fog->integer) { in R_UseWarpProgram()
H A Dr_local.h93 extern cvar_t* r_fog;
H A Dr_state.cpp588 if (!r_fog->integer || r_state.fog_enabled == enable) in R_EnableFog()
595 if (((refdef.weather & WEATHER_FOG) && r_fog->integer) || r_fog->integer == 2) { in R_EnableFog()
H A Dr_main.cpp103 cvar_t* r_fog; variable
605 r_fog = Cvar_Get("r_fog", "1", CVAR_ARCHIVE | CVAR_R_PROGRAMS, "Activate or deactivate fog"); in R_RegisterSystemVars()
/dports/games/ufoai-data/ufoai-data-2.5_1/base/
H A Dvideo-medium.cfg21 set r_fog 1
H A Dvideo-high.cfg21 set r_fog 1
H A Dvideo-low.cfg21 set r_fog 0
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_shared.h211 extern VCvarI r_fog;
H A Dgl_poly.cpp350 p_glUniform1iARB(SurfSimpleFogTypeLoc, r_fog & 3); in WorldDrawingShaders()
397 p_glUniform1iARB(SurfLightmapFogTypeLoc, r_fog & 3); in WorldDrawingShaders()
719 p_glUniform1iARB(ShadowsFogFogTypeLoc, r_fog & 3); in DrawWorldFogPass()
821 p_glUniform1iARB(SurfSimpleFogTypeLoc, r_fog & 3); in DoHorizonPolygon()
1067 p_glUniform1iARB(SurfMaskedFogTypeLoc, r_fog & 3); in DrawMaskedPolygon()
1229 p_glUniform1iARB(SurfMaskedFogTypeLoc, r_fog & 3); in DrawSpritePolygon()
H A Dgl_model.cpp274 p_glUniform1iARB(SurfModelFogTypeLoc, r_fog & 3); in DrawAliasModel()
758 p_glUniform1iARB(ShadowsModelFogFogTypeLoc, r_fog & 3); in DrawAliasModelFog()
H A Dgl_main.cpp1030 glFogi(GL_FOG_MODE, fogMode[r_fog & 3]); in SetFade()
1044 glHint(GL_FOG_HINT, r_fog < 4 ? GL_DONT_CARE : GL_NICEST); in SetFade()

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