Home
last modified time | relevance | path

Searched refs:r_friction (Results 1 – 1 of 1) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dclient.cpp297 float r_friction = (float)Timer::frametime * friction; in Update() local
298 if (swimming) r_friction /= SWIMMING_FRICTION_REDUCTION; in Update()
299 else if (falling) r_friction /= FALLING_FRICTION_REDUCTION; in Update()
301 velocity[0] -= temp[0]*r_friction; in Update()
302 velocity[1] -= temp[1]*r_friction; in Update()
303 velocity[2] -= temp[2]*r_friction; in Update()