Searched refs:r_light_add (Results 1 – 2 of 2) sorted by relevance
46 bool r_light_add; variable1017 r_light_add = false; in BuildLightMap()1107 r_light_add = true; in BuildLightMap()1117 r_light_add = true; in BuildLightMap()1127 r_light_add = true; in BuildLightMap()1535 if (r_light_add) in CacheSurface()
232 extern bool r_light_add;