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Searched refs:r_lmTextures (Results 1 – 4 of 4) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_image.h92 extern image_t *r_lmTextures[R_MAX_LIGHTMAPS];
H A Drf_light.c855 RB_BindTexture (r_lmTextures[surf->lmTexNum]); in R_Q2BSP_UpdateLightmap()
859 RB_BindTexture (r_lmTextures[0]); in R_Q2BSP_UpdateLightmap()
882r_lmTextures[r_q2_lmNumUploaded++] = R_Load2DImage (Q_VarArgs ("*lm%i", r_q2_lmNumUploaded), (byte… in R_Q2BSP_UploadLMBlock()
1014 R_TouchImage (r_lmTextures[i]); in R_Q2BSP_TouchLightmaps()
1399 r_lmTextures[r_q3_lmNumUploaded] = image; in R_Q3BSP_PackLightmaps()
1470 r_lmTextures[r_q3_lmNumUploaded] = image; in R_Q3BSP_PackLightmaps()
1520 R_TouchImage (r_lmTextures[i]); in R_Q3BSP_TouchLightmaps()
H A Drf_image.c45 image_t *r_lmTextures[R_MAX_LIGHTMAPS]; variable
2948 memset (r_lmTextures, 0, sizeof (image_t *) * R_MAX_LIGHTMAPS); in R_ImageShutdown()
H A Drb_render.c1677 image = r_lmTextures[rb.curLMTexNum]; in RB_BindShaderPass()