Searched refs:r_lmTextures (Results 1 – 4 of 4) sorted by relevance
92 extern image_t *r_lmTextures[R_MAX_LIGHTMAPS];
855 RB_BindTexture (r_lmTextures[surf->lmTexNum]); in R_Q2BSP_UpdateLightmap()859 RB_BindTexture (r_lmTextures[0]); in R_Q2BSP_UpdateLightmap()882 …r_lmTextures[r_q2_lmNumUploaded++] = R_Load2DImage (Q_VarArgs ("*lm%i", r_q2_lmNumUploaded), (byte… in R_Q2BSP_UploadLMBlock()1014 R_TouchImage (r_lmTextures[i]); in R_Q2BSP_TouchLightmaps()1399 r_lmTextures[r_q3_lmNumUploaded] = image; in R_Q3BSP_PackLightmaps()1470 r_lmTextures[r_q3_lmNumUploaded] = image; in R_Q3BSP_PackLightmaps()1520 R_TouchImage (r_lmTextures[i]); in R_Q3BSP_TouchLightmaps()
45 image_t *r_lmTextures[R_MAX_LIGHTMAPS]; variable2948 memset (r_lmTextures, 0, sizeof (image_t *) * R_MAX_LIGHTMAPS); in R_ImageShutdown()
1677 image = r_lmTextures[rb.curLMTexNum]; in RB_BindShaderPass()