Home
last modified time | relevance | path

Searched refs:r_loadfog (Results 1 – 3 of 3) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c55 qboolean r_loadfog; variable
3424 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()
3443 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()
3633 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternalBGRA()
3828 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternal8bit()
4068 r_loadfog = false; in gl_main_start()
4081 r_loadfog = true; in gl_main_start()
4089 r_loadfog = true; in gl_main_start()
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c55 qboolean r_loadfog; variable
3325 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()
3344 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()
3534 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternalBGRA()
3729 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternal8bit()
4036 r_loadfog = false; in gl_main_start()
4049 r_loadfog = true; in gl_main_start()
4057 r_loadfog = true; in gl_main_start()
H A DChangeLog23481 don't upload a fog texture for explosion shells if r_loadfog is false