Searched refs:r_loadfog (Results 1 – 3 of 3) sorted by relevance
55 qboolean r_loadfog; variable3424 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()3443 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()3633 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternalBGRA()3828 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternal8bit()4068 r_loadfog = false; in gl_main_start()4081 r_loadfog = true; in gl_main_start()4089 r_loadfog = true; in gl_main_start()
55 qboolean r_loadfog; variable3325 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()3344 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadExternal()3534 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternalBGRA()3729 if (r_loadfog && skinframe->hasalpha) in R_SkinFrame_LoadInternal8bit()4036 r_loadfog = false; in gl_main_start()4049 r_loadfog = true; in gl_main_start()4057 r_loadfog = true; in gl_main_start()
23481 don't upload a fog texture for explosion shells if r_loadfog is false