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Searched refs:r_models (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model.cpp28 static model_t r_models[MAX_MOD_KNOWN]; variable
60 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) { in R_ModModellist_f()
106 return &r_models[r_numModels++]; in R_AllocModelSlot()
244 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) { in R_FindModel()
255 r_models[i] = model; in R_FindModel()
256 return &r_models[i]; in R_FindModel()
282 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) in R_GetModel()
305 for (i = 0, mod = r_models; i < r_numModelsStatic; i++, mod++) { in R_SwitchModelMemPoolTag()
395 model_t* mod = &r_models[i]; in R_ShutdownModels()
421 OBJZERO(r_models); in R_ShutdownModels()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_adv_things.cpp71 extern VCvarI r_models;
184 if (!r_draw_mobjs || !r_models) in RenderMobjsAmbient()
282 if (!r_draw_mobjs || !r_models) in RenderMobjsTextures()
417 if (!r_draw_mobjs || !r_models || !r_model_light) in RenderMobjsLight()
518 if (!r_draw_mobjs || !r_models || !r_model_shadows) in RenderMobjsShadow()
622 if (!r_draw_mobjs || !r_models) in RenderMobjsFog()
H A Dr_things.cpp71 VCvarI r_models("r_models", "1", CVAR_Archive); variable
506 if (!r_models) in RenderAliasModel()
/dports/games/cake/cake_src/cake/
H A Dq3bsp.cpp72 r_models = NULL; in Q3BSP()
198 if (r_models) cake_free(r_models); r_models = NULL; in ~Q3BSP()
1084 if (r_models[surf->model].entity) in DrawFaces()
1365 …else if (r_models[surf->model].entity && gRender->current_camera->BoxInFrustum(r_models[surf->mode… in DrawBoundingBoxes()
1550 return &r_models[r_nummodels[0]++]; in CreateNewModel()
1757 BoxCopy(models[i].bbox, r_models[i].bbox); in LoadModels()
1760 r_models[i].bbox[0] = models[i].bbox[0] - 1; in LoadModels()
1770 r_models[i].numfaces = models[i].numfaces; in LoadModels()
1772 r_models[i].entity = NULL; in LoadModels()
1773 r_models[i].render = true; in LoadModels()
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H A Dq3bsp.h375 cmodel_t * r_models; variable
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_models.c25 static model_t r_models[MAX_MODELS]; variable
34 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_Alloc()
59 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_Find()
103 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_List_f()
118 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_FreeUnused()
133 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_FreeAll()
786 index = ( model - r_models ) + 1; in GL_RegisterModel()
815 model = &r_models[ hModel - 1 ]; in GL_ModelForHandle()
/dports/games/vavoom/vavoom-1.33/progs/common/uibase/
H A DMenuScreenVideoOptions.vc109 Enum.SetInitialValue(GetCvar('r_models'));
241 SetCvar('r_models', newValue);