Searched refs:r_models (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model.cpp | 28 static model_t r_models[MAX_MOD_KNOWN]; variable 60 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) { in R_ModModellist_f() 106 return &r_models[r_numModels++]; in R_AllocModelSlot() 244 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) { in R_FindModel() 255 r_models[i] = model; in R_FindModel() 256 return &r_models[i]; in R_FindModel() 282 for (i = 0, mod = r_models; i < r_numModels; i++, mod++) in R_GetModel() 305 for (i = 0, mod = r_models; i < r_numModelsStatic; i++, mod++) { in R_SwitchModelMemPoolTag() 395 model_t* mod = &r_models[i]; in R_ShutdownModels() 421 OBJZERO(r_models); in R_ShutdownModels()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_adv_things.cpp | 71 extern VCvarI r_models; 184 if (!r_draw_mobjs || !r_models) in RenderMobjsAmbient() 282 if (!r_draw_mobjs || !r_models) in RenderMobjsTextures() 417 if (!r_draw_mobjs || !r_models || !r_model_light) in RenderMobjsLight() 518 if (!r_draw_mobjs || !r_models || !r_model_shadows) in RenderMobjsShadow() 622 if (!r_draw_mobjs || !r_models) in RenderMobjsFog()
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H A D | r_things.cpp | 71 VCvarI r_models("r_models", "1", CVAR_Archive); variable 506 if (!r_models) in RenderAliasModel()
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/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.cpp | 72 r_models = NULL; in Q3BSP() 198 if (r_models) cake_free(r_models); r_models = NULL; in ~Q3BSP() 1084 if (r_models[surf->model].entity) in DrawFaces() 1365 …else if (r_models[surf->model].entity && gRender->current_camera->BoxInFrustum(r_models[surf->mode… in DrawBoundingBoxes() 1550 return &r_models[r_nummodels[0]++]; in CreateNewModel() 1757 BoxCopy(models[i].bbox, r_models[i].bbox); in LoadModels() 1760 r_models[i].bbox[0] = models[i].bbox[0] - 1; in LoadModels() 1770 r_models[i].numfaces = models[i].numfaces; in LoadModels() 1772 r_models[i].entity = NULL; in LoadModels() 1773 r_models[i].render = true; in LoadModels() [all …]
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H A D | q3bsp.h | 375 cmodel_t * r_models; variable
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_models.c | 25 static model_t r_models[MAX_MODELS]; variable 34 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_Alloc() 59 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_Find() 103 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_List_f() 118 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_FreeUnused() 133 for( i = 0, model = r_models; i < r_numModels; i++, model++ ) { in Model_FreeAll() 786 index = ( model - r_models ) + 1; in GL_RegisterModel() 815 model = &r_models[ hModel - 1 ]; in GL_ModelForHandle()
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/dports/games/vavoom/vavoom-1.33/progs/common/uibase/ |
H A D | MenuScreenVideoOptions.vc | 109 Enum.SetInitialValue(GetCvar('r_models')); 241 SetCvar('r_models', newValue);
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