Searched refs:r_noTexture (Results 1 – 10 of 10) sorted by relevance
60 if (gl == r_noTexture) in R_DrawFlatGeoscape()94 if (gl != r_noTexture) { in R_DrawFlatGeoscape()128 if (gl == r_noTexture) in R_DrawFlatGeoscape()141 if (gl == r_noTexture) in R_DrawFlatGeoscape()481 if (starfield != r_noTexture) in R_Draw3DGlobe()495 if (sun != r_noTexture && sunOverlay != r_noTexture && sunLoc[2] > 0 && !disableSolarRender) { in R_Draw3DGlobe()519 if (r_globeEarth.texture == r_noTexture) in R_Draw3DGlobe()532 if (r_globeEarth.normalMap == r_noTexture) in R_Draw3DGlobe()621 if (halo != r_noTexture) { in R_Draw3DGlobe()643 if (r_globeEarth.overlay == r_noTexture) in R_Draw3DGlobe()[all …]
594 if (image->normalmap == r_noTexture) in R_FindImage()599 if (image->glowmap == r_noTexture) in R_FindImage()604 if (image->normalmap == r_noTexture) in R_FindImage()609 if (image->specularmap == r_noTexture) in R_FindImage()614 if (image->roughnessmap == r_noTexture) in R_FindImage()621 image = r_noTexture; in R_FindImage()636 if (image == r_noTexture) in R_FindPics()743 if (r_envmaptextures[i] == r_noTexture) in R_InitImages()749 if (r_flaretextures[i] == r_noTexture) in R_InitImages()778 if (image == r_noTexture || !image || !image->texnum) in R_ReloadImageData()
314 if (modelSkin->skin != r_noTexture) in R_SwitchModelMemPoolTag()363 if (defaultSkin == r_noTexture) in R_LoadActorSkinsFromModel()374 if (modelSkin->skin == r_noTexture) in R_LoadActorSkinsFromModel()
559 if (image == r_noTexture) { in R_LoadAnimImages()595 if (s->image == r_noTexture) { in R_ParseStage()613 if (s->image == r_noTexture) { in R_ParseStage()873 if (s->image == r_noTexture) { in R_ParseStage()992 if (image->normalmap == r_noTexture){ in R_LoadMaterials()1002 if (image->glowmap == r_noTexture){ in R_LoadMaterials()
118 extern image_t* r_noTexture;
86 if (shadow == r_noTexture) in R_DrawInitLocal()90 if (draw_chars == r_noTexture) in R_DrawInitLocal()283 if (img == r_noTexture) in R_UploadData()
60 r_noTexture = R_LoadImageData("***r_notexture***", (byte*) data, 8, 8, it_effect); in R_InitMiscTexture()
50 image_t* r_noTexture; /* use for bad textures */ variable
47 image_t* r_noTexture; variable162 image = r_noTexture; in R_FindImage()485 if (R_AliasModelGetSkin(fileName, path) == r_noTexture) { in MD2SkinFix()536 if (R_AliasModelGetSkin(fileName, md2Path + i * MD2_MAX_SKINNAME) == r_noTexture) in MD2Check()621 r_noTexture = Mem_PoolAllocType(image_t, vid_imagePool); in main()622 Q_strncpyz(r_noTexture->name, "noTexture", sizeof(r_noTexture->name)); in main()
94 if (image == r_noTexture) in UI_LoadImage()109 if (image == r_noTexture) in UI_LoadWrappedImage()