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Searched refs:r_showIntensity (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_local.h918 extern idCVar r_showIntensity; // draw the screen colors based on intensity, red = 0, green = 128…
H A Dtr_rendertools.cpp386 if ( !r_showIntensity.GetBool() ) { in RB_ShowIntensity()
H A DRenderSystem_init.cpp182 idCVar r_showIntensity( "r_showIntensity", "0", CVAR_RENDERER | CVAR_BOOL, "draw the screen colors … variable