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Searched refs:r_stencilshadows (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_local.h75 extern cvar_t* r_stencilshadows;
H A Dr_main.cpp84 cvar_t* r_stencilshadows; variable
193 if (r_stencilshadows->integer) in R_Clear()
571r_stencilshadows = Cvar_Get("r_stencilshadows", "0", CVAR_ARCHIVE, "Activate or deactivate stencil… in R_RegisterSystemVars()
H A Dr_entity.cpp211 const int mask = r_stencilshadows->integer ? RF_BLOOD : (RF_SHADOW | RF_BLOOD); in R_DrawEntityEffects()
H A Dr_mesh.cpp675 if (!r_stencilshadows->integer) in R_DrawMeshShadow()