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Searched refs:r_vsync (Results 1 – 12 of 12) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/eventloop/
H A Dexecutor_emscripten.c62 case 0: r_vsync(VSYNC_NONE); break; in update_vsync()
63 default: r_vsync(VSYNC_NORMAL); break; in update_vsync()
/dports/games/vavoom/vavoom-1.33/progs/common/uibase/
H A DMenuScreenScreenResolution.vc98 VSync.SetInitialValue(GetCvar('r_vsync'));
172 SetCvar('r_vsync', VSync.Value);
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_sdl.cpp137 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_vsync); in SetResolution()
H A Dr_shared.h219 extern VCvarI r_vsync;
H A Dgl_win32.cpp278 wglSwapIntervalEXT(r_vsync); in SetResolution()
H A Dd3d_main.cpp208 if (r_vsync) in SetResolution()
H A Dr_main.cpp75 VCvarI r_vsync("r_vsync", "1", CVAR_Archive); variable
/dports/games/openspades/openspades-0.1.3/Sources/Gui/
H A DSDLRunner.cpp48 DEFINE_SPADES_SETTING(r_vsync, "1");
524 if (SDL_GL_SetSwapInterval(r_vsync) != 0) { in Run()
H A DStartupScreenHelper.cpp71 SPADES_SETTING(r_vsync);
/dports/games/taisei/taisei-1.3.2/src/
H A Dvideo.c374 r_vsync(VSYNC_NONE); in video_update_vsync()
377 case 1: r_vsync(VSYNC_NORMAL); break; in video_update_vsync()
378 default: r_vsync(VSYNC_ADAPTIVE); break; in video_update_vsync()
/dports/games/taisei/taisei-1.3.2/src/renderer/
H A Dapi.c603 void r_vsync(VsyncMode mode) { in r_vsync() function
H A Dapi.h705 void r_vsync(VsyncMode mode);