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Searched refs:radarIconHandle (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h201 int radarIconHandle;//what icon to show on radar in MP member
H A Dbg_vehicleLoad.c438 {"radarIcon", VFOFS(radarIconHandle), VF_SHADER_NOMIP}, //what icon to show on radar in MP
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h214 int radarIconHandle;//what icon to show on radar in MP member
H A Dbg_vehicleLoad.cpp534 {"radarIcon", VFOFS(radarIconHandle), VF_SHADER_NOMIP}, //what icon to show on radar in MP
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c3456 if ( cent->m_pVehicle && cent->m_pVehicle->m_pVehicleInfo->radarIconHandle ) in CG_DrawRadar()
3511 …ffset, ly - 4, arrowBaseScale, arrowBaseScale, cent->m_pVehicle->m_pVehicleInfo->radarIconHandle ); in CG_DrawRadar()