Searched refs:radarRect (Results 1 – 6 of 6) sorted by relevance
88 SDL_Rect radarRect; in draw() local95 radarRect.w -= radarRect.x; in draw()96 radarRect.x = offsetX; in draw()100 radarRect.h -= radarRect.y; in draw()101 radarRect.y = offsetY; in draw()105 if(radarRect.x + radarRect.w > radarPosition.w - offsetFromRightX) { in draw()106 radarRect.w = radarPosition.w - offsetFromRightX - radarRect.x - 1; in draw()110 if(radarRect.y + radarRect.h > radarPosition.h - offsetFromBottomY) { in draw()111 radarRect.h = radarPosition.h - offsetFromBottomY - radarRect.y - 1; in draw()117 radarPosition.x + (radarRect.x + radarRect.w), in draw()[all …]
77 SDL_Rect radarRect; in draw() local84 radarRect.w -= radarRect.x; in draw()85 radarRect.x = offsetX; in draw()89 radarRect.h -= radarRect.y; in draw()90 radarRect.y = offsetY; in draw()94 if(radarRect.x + radarRect.w > radarPosition.w - offsetFromRightX) { in draw()95 radarRect.w = radarPosition.w - offsetFromRightX - radarRect.x - 1; in draw()99 if(radarRect.y + radarRect.h > radarPosition.h - offsetFromBottomY) { in draw()100 radarRect.h = radarPosition.h - offsetFromBottomY - radarRect.y - 1; in draw()106 radarPosition.x + (radarRect.x + radarRect.w), in draw()[all …]
87 && x > radarRect.x in RTSMouseD()88 && x < radarRect.x + radarRect.w in RTSMouseD()89 && y > radarRect.y in RTSMouseD()90 && y < radarRect.y + radarRect.h) { in RTSMouseD()114 && x > radarRect.x in RTSMouseM()115 && x < radarRect.x + radarRect.w in RTSMouseM()116 && y > radarRect.y in RTSMouseM()117 && y < radarRect.y + radarRect.h) { in RTSMouseM()118 int tempCenterx = (x - radarRect.x) * worldWidth / radarRect.w; in RTSMouseM()119 int tempCentery = (y - radarRect.y) * worldHeight / radarRect.h; in RTSMouseM()[all …]
103 radarRect.x = topRightBoxRect.x + smallBorderSize; in PreBattle_State()104 radarRect.y = topRightBoxRect.y + smallBorderSize; in PreBattle_State()105 radarRect.w = topRightBoxRect.w - (smallBorderSize << 1); in PreBattle_State()106 radarRect.h = topRightBoxRect.h - (smallBorderSize << 1); in PreBattle_State()108 …radarSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, radarRect.w, radarRect.h, screenBPP, 0, 0, 0, … in PreBattle_State()
109 SDL_Rect radarRect; variable
79 extern SDL_Rect radarRect;