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Searched refs:radarRect (Results 1 – 6 of 6) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DRadarView.cpp88 SDL_Rect radarRect; in draw() local
95 radarRect.w -= radarRect.x; in draw()
96 radarRect.x = offsetX; in draw()
100 radarRect.h -= radarRect.y; in draw()
101 radarRect.y = offsetY; in draw()
105 if(radarRect.x + radarRect.w > radarPosition.w - offsetFromRightX) { in draw()
106 radarRect.w = radarPosition.w - offsetFromRightX - radarRect.x - 1; in draw()
110 if(radarRect.y + radarRect.h > radarPosition.h - offsetFromBottomY) { in draw()
111 radarRect.h = radarPosition.h - offsetFromBottomY - radarRect.y - 1; in draw()
117 radarPosition.x + (radarRect.x + radarRect.w), in draw()
[all …]
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditorRadarView.cpp77 SDL_Rect radarRect; in draw() local
84 radarRect.w -= radarRect.x; in draw()
85 radarRect.x = offsetX; in draw()
89 radarRect.h -= radarRect.y; in draw()
90 radarRect.y = offsetY; in draw()
94 if(radarRect.x + radarRect.w > radarPosition.w - offsetFromRightX) { in draw()
95 radarRect.w = radarPosition.w - offsetFromRightX - radarRect.x - 1; in draw()
99 if(radarRect.y + radarRect.h > radarPosition.h - offsetFromBottomY) { in draw()
100 radarRect.h = radarPosition.h - offsetFromBottomY - radarRect.y - 1; in draw()
106 radarPosition.x + (radarRect.x + radarRect.w), in draw()
[all …]
/dports/games/galaxyhack/galaxyhack/src/
H A DRTS.cpp87 && x > radarRect.x in RTSMouseD()
88 && x < radarRect.x + radarRect.w in RTSMouseD()
89 && y > radarRect.y in RTSMouseD()
90 && y < radarRect.y + radarRect.h) { in RTSMouseD()
114 && x > radarRect.x in RTSMouseM()
115 && x < radarRect.x + radarRect.w in RTSMouseM()
116 && y > radarRect.y in RTSMouseM()
117 && y < radarRect.y + radarRect.h) { in RTSMouseM()
118 int tempCenterx = (x - radarRect.x) * worldWidth / radarRect.w; in RTSMouseM()
119 int tempCentery = (y - radarRect.y) * worldHeight / radarRect.h; in RTSMouseM()
[all …]
H A DPreBattle.cpp103 radarRect.x = topRightBoxRect.x + smallBorderSize; in PreBattle_State()
104 radarRect.y = topRightBoxRect.y + smallBorderSize; in PreBattle_State()
105 radarRect.w = topRightBoxRect.w - (smallBorderSize << 1); in PreBattle_State()
106 radarRect.h = topRightBoxRect.h - (smallBorderSize << 1); in PreBattle_State()
108 …radarSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, radarRect.w, radarRect.h, screenBPP, 0, 0, 0, … in PreBattle_State()
H A DGlobals.cpp109 SDL_Rect radarRect; variable
H A DGlobals.h79 extern SDL_Rect radarRect;