Searched refs:rampnum (Results 1 – 2 of 2) sorted by relevance
32 int idx, step, rampnum; in main() local42 for (rampnum = 0; rampnum < nramps; rampnum++) { in main()43 idx = ramps[rampnum].start; in main()44 step = ramps[rampnum].len; in main()45 if (ramps[rampnum].chompends & 1) step++; in main()46 if (ramps[rampnum].chompends & 2) step++; in main()47 lerpstep.h = (ramps[rampnum].endcolour.h - ramps[rampnum].startcolour.h) / (float)step; in main()48 lerpstep.s = (ramps[rampnum].endcolour.s - ramps[rampnum].startcolour.s) / (float)step; in main()49 lerpstep.v = (ramps[rampnum].endcolour.v - ramps[rampnum].startcolour.v) / (float)step; in main()50 lerped = ramps[rampnum].startcolour; in main()[all …]
30 int idx, step, rampnum; in main() local40 for (rampnum = 0; rampnum < nramps; rampnum++) { in main()41 idx = ramps[rampnum].start; in main()42 step = ramps[rampnum].len; in main()43 if (ramps[rampnum].chompends & 1) step++; in main()44 if (ramps[rampnum].chompends & 2) step++; in main()45 lerpstep.h = (ramps[rampnum].endcolour.h - ramps[rampnum].startcolour.h) / (float)step; in main()46 lerpstep.s = (ramps[rampnum].endcolour.s - ramps[rampnum].startcolour.s) / (float)step; in main()47 lerpstep.v = (ramps[rampnum].endcolour.v - ramps[rampnum].startcolour.v) / (float)step; in main()48 lerped = ramps[rampnum].startcolour; in main()[all …]