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Searched refs:rampnum (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/tools/
H A Dmkpalette.c32 int idx, step, rampnum; in main() local
42 for (rampnum = 0; rampnum < nramps; rampnum++) { in main()
43 idx = ramps[rampnum].start; in main()
44 step = ramps[rampnum].len; in main()
45 if (ramps[rampnum].chompends & 1) step++; in main()
46 if (ramps[rampnum].chompends & 2) step++; in main()
47 lerpstep.h = (ramps[rampnum].endcolour.h - ramps[rampnum].startcolour.h) / (float)step; in main()
48 lerpstep.s = (ramps[rampnum].endcolour.s - ramps[rampnum].startcolour.s) / (float)step; in main()
49 lerpstep.v = (ramps[rampnum].endcolour.v - ramps[rampnum].startcolour.v) / (float)step; in main()
50 lerped = ramps[rampnum].startcolour; in main()
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dmkpalette.cpp30 int idx, step, rampnum; in main() local
40 for (rampnum = 0; rampnum < nramps; rampnum++) { in main()
41 idx = ramps[rampnum].start; in main()
42 step = ramps[rampnum].len; in main()
43 if (ramps[rampnum].chompends & 1) step++; in main()
44 if (ramps[rampnum].chompends & 2) step++; in main()
45 lerpstep.h = (ramps[rampnum].endcolour.h - ramps[rampnum].startcolour.h) / (float)step; in main()
46 lerpstep.s = (ramps[rampnum].endcolour.s - ramps[rampnum].startcolour.s) / (float)step; in main()
47 lerpstep.v = (ramps[rampnum].endcolour.v - ramps[rampnum].startcolour.v) / (float)step; in main()
48 lerped = ramps[rampnum].startcolour; in main()
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