Searched refs:ran_chunk (Results 1 – 1 of 1) sorted by relevance
2787 Random_Texture_ID_Chunk* ran_chunk=(Random_Texture_ID_Chunk*)rlif(); in copy_rif_data() local2788 if(!_stricmp(ran_chunk->name,"hnpcmarine")) in copy_rif_data()2790 random_marine_texturings=ran_chunk->random_types; in copy_rif_data()2792 else if(!_stricmp(ran_chunk->name,"hnpc_civvie")) in copy_rif_data()2794 random_civilian_texturings=ran_chunk->random_types; in copy_rif_data()