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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dobjio.c874 float rand_coeff = SARRandomCoeff(0); in SARObjLoadTranslateRandom() local
882 float rand_theta = (float)SFMSanitizeRadians(rand_coeff * (2.0 * PI)); in SARObjLoadTranslateRandom()
889 pos->x += (float)(sin(rand_theta) * rand_coeff * r); in SARObjLoadTranslateRandom()
890 pos->y += (float)(cos(rand_theta) * rand_coeff * r); in SARObjLoadTranslateRandom()
891 pos->z += (float)(rand_coeff * z); in SARObjLoadTranslateRandom()