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Searched refs:rand_location_count (Results 1 – 3 of 3) sorted by relevance

/dports/games/avanor/avanor-0.5.8/game/
H A Dlocation.cpp29 int XLocation::rand_location_count = L_RANDOM; member in XLocation
310 Game.locations[L_MAIN]->NewWay((LOCATION)rand_location_count, STW_DOWN, &tr); in CreateRandomCave()
311 new XRandomLocation(1, view, L_MAIN, rand_location_count + 1, start_cr_lvl); in CreateRandomCave()
315 …new XRandomLocation(i + 1, view, rand_location_count - 1, rand_location_count + 1, start_cr_lvl + … in CreateRandomCave()
317 new XRandomLocation(i + 1, view, rand_location_count - 1, 0, start_cr_lvl + (1 << i)); in CreateRandomCave()
322 …view, int way_up, int way_down, int cr_lvl) : XLocation((LOCATION)(XLocation::rand_location_count)) in XRandomLocation()
324 XLocation::rand_location_count++; in XRandomLocation()
H A Dlocation.h129 static int rand_location_count; variable
H A DGame.cpp379 XLocation * tl = Game.locations[XLocation::rand_location_count - 1]; in CreateLocations()