Searched refs:randfact (Results 1 – 2 of 2) sorted by relevance
6424 int randfact; in attempt_escape() local6436 randfact = roll_dice(1, 10 + div_rand_round( in attempt_escape()6440 randfact = roll_dice(1, 3 + you.experience_level); in attempt_escape()6448 randfact = 5 + roll_dice(1, 5) in attempt_escape()6452 if (attfactor > randfact) in attempt_escape()
3444 int randfact = 0; in ForceThrow() local3448 randfact = 3; in ForceThrow()3452 randfact = 7; in ForceThrow()3456 randfact = 10; in ForceThrow()3459 if (!OnSameTeam(self, push_list[x]) && Q_irand(1, 10) <= randfact && canPullWeapon) in ForceThrow()