Searched refs:randomEnemyLaunchSounds (Results 1 – 3 of 3) sorted by relevance
219 extern const JE_byte randomEnemyLaunchSounds[3];
102 const JE_byte randomEnemyLaunchSounds[3] /* [1..3] */ = {13,6,26}; variable
602 soundQueue[temp] = randomEnemyLaunchSounds[(mt_rand() % 3)]; in JE_drawEnemy()