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Searched refs:randomEnemyLaunchSounds (Results 1 – 3 of 3) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dvarz.h219 extern const JE_byte randomEnemyLaunchSounds[3];
H A Dvarz.c102 const JE_byte randomEnemyLaunchSounds[3] /* [1..3] */ = {13,6,26}; variable
H A Dtyrian2.c602 soundQueue[temp] = randomEnemyLaunchSounds[(mt_rand() % 3)]; in JE_drawEnemy()