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Searched refs:random_race (Results 1 – 6 of 6) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOBATTLE.cpp56 static char random_race();
394 raceId = random_race(); in create_ai_nation()
498 unitId = race_res[ random_race() ]->basic_unit_id; in create_pregame_object()
835 townPtr->init_pop( random_race(), curPop, townResistance, 0, 1 ); in create_town()
978 static char random_race() in random_race() function
H A DOTOWNA.cpp49 static char random_race();
298 int raceId = random_race(); in think_new_independent_town()
348 raceId = random_race(); in think_new_independent_town()
888 static char random_race() in random_race() function
H A DOU_MONS.cpp34 static char random_race();
262 bestRaceId = random_race(); // if there is no human units nearby (perhaps just using weapons) in king_leave_scroll()
502 static char random_race() in random_race() function
H A DOF_INN.cpp71 static char random_race();
525 int unitId = race_res[random_race()]->basic_unit_id; in update_add_hire_list()
731 static char random_race() in random_race() function
H A DOTOWN.cpp58 static char random_race();
2214 raceId = random_race(); in think_migrate()
3774 int firstRaceId = random_race(); // random match in auto_set_layout()
3854 slot_object_id_array[i] = town_res.scan_build( townLayout->first_slot_recno+i, random_race() ); in auto_set_layout()
4559 static char random_race() in random_race() function
H A DOSYS.cpp118 static char random_race();
1846 townPtr->init_pop( random_race(), 10, 100 ); in detect_cheat_key()
3111 static char random_race() in random_race() function