Searched refs:random_race (Results 1 – 6 of 6) sorted by relevance
56 static char random_race();394 raceId = random_race(); in create_ai_nation()498 unitId = race_res[ random_race() ]->basic_unit_id; in create_pregame_object()835 townPtr->init_pop( random_race(), curPop, townResistance, 0, 1 ); in create_town()978 static char random_race() in random_race() function
49 static char random_race();298 int raceId = random_race(); in think_new_independent_town()348 raceId = random_race(); in think_new_independent_town()888 static char random_race() in random_race() function
34 static char random_race();262 bestRaceId = random_race(); // if there is no human units nearby (perhaps just using weapons) in king_leave_scroll()502 static char random_race() in random_race() function
71 static char random_race();525 int unitId = race_res[random_race()]->basic_unit_id; in update_add_hire_list()731 static char random_race() in random_race() function
58 static char random_race();2214 raceId = random_race(); in think_migrate()3774 int firstRaceId = random_race(); // random match in auto_set_layout()3854 slot_object_id_array[i] = town_res.scan_build( townLayout->first_slot_recno+i, random_race() ); in auto_set_layout()4559 static char random_race() in random_race() function
118 static char random_race();1846 townPtr->init_pop( random_race(), 10, 100 ); in detect_cheat_key()3111 static char random_race() in random_race() function