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Searched refs:random_sound (Results 1 – 4 of 4) sorted by relevance

/dports/games/endgame-singularity/singularity-1.00/singularity/code/
H A Dmixer.py141 random_sound = random.choice(sounds[sound_class])
143 sys.stderr.write("DEBUG: Playing sound %s.\n" % random_sound["filename"])
145 random_sound["sound"].set_volume(soundvolumes[sound_volume])
146 random_sound["sound"].play()
/dports/games/fargoal/fargoal/src/
H A Dplayer.c229 int random_sound = rnd (0, 6); in fight_action() local
232 message_ex(FPS * 1.25, creature[random_sound], 0, 50, 0, "%s", in fight_action()
233 attacks[7 + random_sound]); in fight_action()
237 message_ex(FPS * 1.25, human[random_sound], 0, 50, 0, "%s", in fight_action()
238 attacks[random_sound]); in fight_action()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmonsters.cpp2093 …definition->random_sound_mask)) play_object_sound(monster->object_index, definition->random_sound); in generate_new_path_for_monster()
3697 StreamToValue(S,ObjPtr->random_sound); in unpack_monster_definition()
3773 StreamToValue(S, ObjPtr->random_sound); in unpack_m1_monster_definition()
3857 ValueToStream(S,ObjPtr->random_sound); in pack_monster_definition()
H A Dmonster_definitions.h231 …int16 random_sound, random_sound_mask; /* if moving and locked play this sound if we get time and … member