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Searched refs:random_village (Results 1 – 6 of 6) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dinit_game.h12 void new_city(int *originx, int *originy, int random_village);
H A Dinit_game.cpp159 void new_city(int *originx, int *originy, int random_village) in new_city() argument
180 if (random_village != 0) { in new_city()
/dports/games/lincity/lincity-1.13.1/
H A Dsimulate.h10 void new_city (int* originx, int* originy, int random_village);
H A Dsimulate.c441 new_city (int* originx, int* originy, int random_village) in new_city() argument
453 if (random_village != 0) { in new_city()
H A Dlin-city.h1315 void new_city (int* originx, int* originy, int random_village);
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMainMenu.cpp53 extern void new_city(int *originx, int *originy, int random_village);