Searched refs:random_village (Results 1 – 6 of 6) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | init_game.h | 12 void new_city(int *originx, int *originy, int random_village);
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H A D | init_game.cpp | 159 void new_city(int *originx, int *originy, int random_village) in new_city() argument 180 if (random_village != 0) { in new_city()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | simulate.h | 10 void new_city (int* originx, int* originy, int random_village);
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H A D | simulate.c | 441 new_city (int* originx, int* originy, int random_village) in new_city() argument 453 if (random_village != 0) { in new_city()
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H A D | lin-city.h | 1315 void new_city (int* originx, int* originy, int random_village);
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | MainMenu.cpp | 53 extern void new_city(int *originx, int *originy, int random_village);
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