Searched refs:randsprings (Results 1 – 3 of 3) sorted by relevance
157 randsprings = 40; in init_objects1()222 randsprings = 40 - level / 3; in init_objects1()
231 extern int randsprings;
55 int randsprings = 0; variable1524 if (object[y].type == BALL && dosprings && !(rand () % randsprings)) in colisions()1527 …(gameplan == DEATHMATCH && object[y].type == ROCKET && dosprings && !(rand () % (2 * randsprings))) in colisions()