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Searched refs:randsprings (Results 1 – 3 of 3) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dgameplan.c157 randsprings = 40; in init_objects1()
222 randsprings = 40 - level / 3; in init_objects1()
H A Dkoules.h231 extern int randsprings;
H A Dkoules.c55 int randsprings = 0; variable
1524 if (object[y].type == BALL && dosprings && !(rand () % randsprings)) in colisions()
1527 …(gameplan == DEATHMATCH && object[y].type == ROCKET && dosprings && !(rand () % (2 * randsprings))) in colisions()