/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | rank.c | 39 static rank_t rank_base[MAX_SCORES]; variable 201 rank_base[i].ind = i; in SortRankings() 203 rank_base[i].ratio = -1; in SortRankings() 222 rank_base[i].ratio=rank->max_survival_time; in SortRankings() 345 ranknode_t *rank = &ranknodes[rank_base[i].ind]; in Rank_write_webpage() 393 rank_base[i].ratio, in Rank_write_webpage() 456 ranknode_t *rank = &ranknodes[rank_base[i].ind]; in Rank_show_ranks() 478 ranknode_t *rank = &ranknodes[rank_base[i].ind]; in Rank_show_ranks() 488 num + 1, rank->name, rank_base[i].ratio); in Rank_show_ranks() 628 rank = &ranknodes[rank_base[i].ind]; in Rank_get_saved_score() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fs2netd/ |
H A D | fs2netd_client.h | 39 ubyte rank_base; member
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H A D | fs2netd_client.cpp | 851 Multi_tracker_game_data.rank_base = (ubyte)Netgame.rank_base; in fs2netd_gameserver_start()
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H A D | tcp_client.cpp | 557 tvar = (ubyte)Netgame.rank_base; in FS2NetD_SendServerStart()
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/dports/graphics/vapoursynth-fmtconv/fmtconv-r28/src/fmtcl/ |
H A D | VoidAndCluster.cpp | 69 const int rank_base = count_elt (_base._pat, 1); in create_matrix() local 72 int rank = rank_base; in create_matrix() 83 rank = rank_base; in create_matrix()
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/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | _connectgrids.c | 452 int counts[8], rank_base, shape_base[8], shape_ino[8], rank_ino; in ConnectNearest() local 492 &rank_base, in ConnectNearest() 548 if (rank_base == 0) in ConnectNearest() 550 if (rank_base > 1) { in ConnectNearest() 1305 int rank_base, rank_ino, shape_base[30], shape_ino[30], i, j; in ConnectRadiusIrregular() local 1350 if ((rank_base > 1 ) || (shape_base[0] > 3)) { in ConnectRadiusIrregular() 1617 &rank_base, shape_base); in ConnectRadiusRegular() 1643 if ((rank_base > 1 ) || (shape_base[0] > 3)) { in ConnectRadiusRegular() 3000 &rank_base, shape_base); in ConnectScatter() 3045 if (rank_base == 0) in ConnectScatter() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi_fstracker.cpp | 295 Multi_tracker_game_data.difficulty = -(100 + Netgame.rank_base); in multi_fs_tracker_login_freespace() 297 Multi_tracker_game_data.difficulty = (100 + Netgame.rank_base); in multi_fs_tracker_login_freespace() 548 Multi_tracker_game_data.difficulty = -(100 + ng->rank_base); in multi_fs_tracker_update_game() 550 Multi_tracker_game_data.difficulty = (100 + ng->rank_base); in multi_fs_tracker_update_game()
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H A D | multi_options.cpp | 535 ADD_INT(ng->rank_base); in multi_options_update_start_game() 621 GET_INT(Netgame.rank_base); in multi_options_process_packet()
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H A D | multi.h | 496 int rank_base; // used to compare against connecting players (rank above/rank below) member
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H A D | multiui.cpp | 2422 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_start_game_init() 2733 Multi_sg_netgame->rank_base = RANK_ENSIGN; in multi_sg_init_gamenet() 2906 multi_sg_rank_build_name(Ranks[Multi_sg_netgame->rank_base].name,rank_name); in multi_sg_rank_display_stuff() 2934 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_sg_rank_process_select() 3027 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_sg_select_rank_default()
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H A D | multiutil.cpp | 2039 if((Netgame.mode == NG_MODE_RANK_ABOVE) && (jr->player_rank < Netgame.rank_base)){ in multi_eval_join_request() 2044 if((Netgame.mode == NG_MODE_RANK_BELOW) && (jr->player_rank > Netgame.rank_base)){ in multi_eval_join_request()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multi_options.cpp | 530 ADD_INT(ng->rank_base); in multi_options_update_start_game() 611 GET_INT(Netgame.rank_base); in multi_options_process_packet()
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H A D | multi.h | 498 int rank_base; // used to compare against connecting players (rank above/rank below) member
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H A D | multiui.cpp | 2395 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_start_game_init() 2709 Multi_sg_netgame->rank_base = RANK_ENSIGN; in multi_sg_init_gamenet() 2880 multi_sg_rank_build_name(Ranks[Multi_sg_netgame->rank_base].name,rank_name); in multi_sg_rank_display_stuff() 2908 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_sg_rank_process_select() 3001 Multi_sg_netgame->rank_base = Multi_sg_rank_select; in multi_sg_select_rank_default()
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H A D | multiutil.cpp | 2083 if((Netgame.mode == NG_MODE_RANK_ABOVE) && (jr->player_rank < Netgame.rank_base)){ in multi_eval_join_request() 2088 if((Netgame.mode == NG_MODE_RANK_BELOW) && (jr->player_rank > Netgame.rank_base)){ in multi_eval_join_request()
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