Searched refs:rayVolume (Results 1 – 4 of 4) sorted by relevance
29 extern int rayVolume, rayWidth, rayHeight;458 if (rayVolume && rayDepthPixels) { in SceneRender()460 rayVolume--; in SceneRender()823 if (!rayVolume || obj->type == cObjectVolume) { in SceneRenderAll()850 (!rayVolume || obj->type == cObjectVolume)) { in SceneRenderAll()
18 extern int rayVolume, rayWidth, rayHeight;719 if (rayVolume) { in SceneRay()
5520 int rayVolume = 0, rayWidth = 0, rayHeight = 0; variable6556 rayVolume = 3; in RayRender()
118 extern int rayVolume, rayWidth, rayHeight;