/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/bit/ |
H A D | cast_ray_bit.cl | 34 float tfar_y = fabs(ray_dy) > GRAZING_RAY_D? (max_facey - ray_oy) / ray_dy : MAXFLOAT; 46 float tnear_y = fabs(ray_dy) > GRAZING_RAY_D? (min_facey - ray_oy) / ray_dy : -MAXFLOAT; 73 cell_miny = (ray_dy > 0) ? cell_miny+cell_len : cell_miny; 125 ray_oy = ray_oy + 2*tfar*ray_dy; 129 ray_dy = -ray_dy; 144 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy); 183 float posy = calc_pos(tblock, ray_oy, ray_dy); 276 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy); 315 float posy = calc_pos(tblock, ray_oy, ray_dy); 413 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy); [all …]
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H A D | compute_vis.cl | 72 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, normal_x,normal_y,normal_z; 73 …c_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 74 normal_x = ray_dx; normal_y = ray_dy; normal_z = ray_dz; 113 …ray_generic_cam(linfo, ray_o, directions[i], &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 118 ray_dx, ray_dy, ray_dz, 133 …e_ray_generic_cam(linfo, ray_o, aux_rays[j], &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 138 ray_dx, ray_dy, ray_dz, 202 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, normal_x,normal_y,normal_z; 203 …c_scene_ray_generic_cam(linfo, dummy, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 204 normal_x = ray_dx; normal_y = ray_dy; normal_z = ray_dz; [all …]
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H A D | render_bit_scene.cl | 63 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 87 ray_dx, ray_dy, ray_dz, 164 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 189 ray_dx, ray_dy, ray_dz, 288 ray_dx, ray_dy, ray_dz, 391 ray_dx, ray_dy, ray_dz, 526 ray_dx, ray_dy, ray_dz, 615 ray_dx, ray_dy, ray_dz, 708 ray_dx, ray_dy, ray_dz, 803 ray_dx, ray_dy, ray_dz, [all …]
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H A D | render_nobs_bit_scene.cl | 64 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 65 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 66 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 69 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 92 ray_dx, ray_dy, ray_dz, 162 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 163 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 164 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 185 ray_dx, ray_dy, ray_dz,
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H A D | render_uncertainty_map.cl | 57 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 59 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 61 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 79 ray_dx, ray_dy, ray_dz, 145 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 147 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 149 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 173 ray_dx, ray_dy, ray_dz,
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H A D | render_height_map.cl | 62 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 82 ray_dx, ray_dy, ray_dz, 152 &ray_dx, &ray_dy, &ray_dz); 167 ray_dx, ray_dy, ray_dz, 230 float ray_dx = 0, ray_dy = 0, ray_dz = -1; 233 float4 ray_d = (float4)(ray_dx, ray_dy, ray_dz, 1.0); 265 ray_dx, ray_dy, ray_dz, 346 float ray_dx = 0, ray_dy = 0, ray_dz = -1; 390 ray_dx, ray_dy, ray_dz, 481 &ray_dx, &ray_dy, &ray_dz); [all …]
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H A D | ingest_label_map.cl | 79 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f; 83 &ray_dx, &ray_dy, &ray_dz); 99 ray_dx, ray_dy, ray_dz, 143 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f; 147 &ray_dx, &ray_dy, &ray_dz); 163 ray_dx, ray_dy, ray_dz,
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H A D | render_sun_visibilities.cl | 62 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 63 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 64 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 78 ray_dx, ray_dy, ray_dz,
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H A D | compute_probability_of_image.cl | 65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 66 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 84 ray_dx, ray_dy, ray_dz, 161 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 162 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 180 ray_dx, ray_dy, ray_dz,
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H A D | compute_index.cl | 82 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 83 …calc_scene_ray_generic_cam(linfo, *ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray… 103 ray_dx, ray_dy, ray_dz, 110 ray_dx, ray_dy, ray_dz,
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H A D | render_view_dep_rgb.cl | 63 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 64 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 65 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 68 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 97 ray_dx, ray_dy, ray_dz,
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H A D | batch_update_kernels.cl | 95 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 118 ray_dx, ray_dy, ray_dz, 203 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 226 ray_dx, ray_dy, ray_dz, 302 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 316 aux_args.ydir = ray_dy; 324 ray_dx, ray_dy, ray_dz, 409 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 437 ray_dx, ray_dy, ray_dz, 611 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; [all …]
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H A D | update_view_dep_app_kernels.cl | 66 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 67 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 81 ray_dx, ray_dy, ray_dz, 160 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 161 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 167 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 189 ray_dx, ray_dy, ray_dz, 313 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 314 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 320 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); [all …]
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H A D | compute_index_label.cl | 71 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 72 …calc_scene_ray_generic_cam(linfo, *ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray… 91 ray_dx, ray_dy, ray_dz,
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H A D | vis_score_kernel.cl | 112 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 114 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 135 ray_dx, ray_dy, ray_dz, 227 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 228 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 229 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 250 ray_dx, ray_dy, ray_dz,
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H A D | ingest_osm_label_map.cl | 61 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f; 65 &ray_dx, &ray_dy, &ray_dz); 81 ray_dx, ray_dy, ray_dz,
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/cpp/algo/ |
H A D | boxm2_cast_ray_function.h | 56 float ray_dy=ray.direction().y(); 66 float max_facey = (ray_dy > 0.0f) ? (linfo->scene_dims[1]) : 0.0f; 68 …float tfar = std::min(std::min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)… 70 float min_facey = (ray_dy < 0.0f) ? (linfo->scene_dims[1]) : 0.0f; 72 …max(std::max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ray_… 99 float posy = (ray_oy + (tblock + TREE_EPSILON)*ray_dy); 122 cell_miny = (ray_dy > 0) ? cell_miny+1.0f : cell_miny; 124 …min(std::min( (cell_minx-ray_ox)*(1.0f/ray_dx), (cell_miny-ray_oy)*(1.0f/ray_dy)), (cell_minz-ray_… 134 posy = (lrayy + (ttree + TREE_EPSILON)*ray_dy); 152 cell_miny = (ray_dy > 0.0f) ? cell_miny+cell_len : cell_miny; [all …]
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H A D | boxm2_cast_cone_ray_function.h | 50 float ray_dy=(float)ray.direction().y(); in boxm2_cast_cone_ray_function() local 59 float max_facey = (ray_dy > 0.0f) ? (linfo->scene_dims[1]) : 0.0f; in boxm2_cast_cone_ray_function() 61 …float tfar = std::min(std::min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)… in boxm2_cast_cone_ray_function() 63 float min_facey = (ray_dy < 0.0f) ? (linfo->scene_dims[1]) : 0.0f; in boxm2_cast_cone_ray_function() 65 …max(std::max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ray_… in boxm2_cast_cone_ray_function()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bstm/ocl/cl/bit/ |
H A D | cast_ray_bit.cl | 27 float ray_dx, float ray_dy, float ray_dz, 34 float ray_dx, float ray_dy, float ray_dz, 58 float ray_dx, float ray_dy, float ray_dz) 62 cell_miny = (ray_dy > 0) ? cell_miny+cell_len : cell_miny; 64 return calc_tfar(ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, cell_minx, cell_miny, cell_minz); 77 float ray_dx, float ray_dy, float ray_dz, //ray direction 102 float max_facey = (ray_dy > 0.0f) ? (linfo->dims.y) : 0.0f; 106 float min_facey = (ray_dy < 0.0f) ? (linfo->dims.y) : 0.0f; 116 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy); 147 float posy = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy); [all …]
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H A D | render_bit_scene.cl | 65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 66 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 67 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 85 ray_dx, ray_dy, ray_dz, 165 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 166 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 167 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 170 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 191 ray_dx, ray_dy, ray_dz,
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H A D | update_view_dep_app_kernels.cl | 70 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 71 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 86 ray_dx, ray_dy, ray_dz, 169 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 170 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 176 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 197 ray_dx, ray_dy, ray_dz, 281 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 282 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz); 288 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); [all …]
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/change/ |
H A D | change_detection.cl | 72 //float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 73 …//calc_scene_ray(linfo, camera, currI, currJ, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz… 80 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 81 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 94 ray_dx, ray_dy, ray_dz, 216 //float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 217 …//calc_scene_ray(linfo, camera, currI, currJ, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz… 224 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 225 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 249 ray_dx, ray_dy, ray_dz,
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bstm/ocl/cl/change/ |
H A D | two_pass_change_detection.cl | 65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 66 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 78 ray_dx, ray_dy, ray_dz, 160 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 161 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 164 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 181 ray_dx, ray_dy, ray_dz,
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H A D | change_detection.cl | 79 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 80 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 83 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0); 97 ray_dx, ray_dy, ray_dz, 211 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 212 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 223 ray_dx, ray_dy, ray_dz, 318 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz; 319 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_… 336 ray_dx, ray_dy, ray_dz,
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/cone/ |
H A D | cone_util.cl | 8 float ray_dx, float ray_dy, float ray_dz, 11 …return min(min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)), (max_facez-ra… 15 float ray_dx, float ray_dy, float ray_dz, 18 …return max(max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ra…
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