Home
last modified time | relevance | path

Searched refs:ray_dy (Results 1 – 25 of 52) sorted by relevance

123

/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/bit/
H A Dcast_ray_bit.cl34 float tfar_y = fabs(ray_dy) > GRAZING_RAY_D? (max_facey - ray_oy) / ray_dy : MAXFLOAT;
46 float tnear_y = fabs(ray_dy) > GRAZING_RAY_D? (min_facey - ray_oy) / ray_dy : -MAXFLOAT;
73 cell_miny = (ray_dy > 0) ? cell_miny+cell_len : cell_miny;
125 ray_oy = ray_oy + 2*tfar*ray_dy;
129 ray_dy = -ray_dy;
144 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy);
183 float posy = calc_pos(tblock, ray_oy, ray_dy);
276 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy);
315 float posy = calc_pos(tblock, ray_oy, ray_dy);
413 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy);
[all …]
H A Dcompute_vis.cl72 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, normal_x,normal_y,normal_z;
73 …c_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
74 normal_x = ray_dx; normal_y = ray_dy; normal_z = ray_dz;
113 …ray_generic_cam(linfo, ray_o, directions[i], &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
118 ray_dx, ray_dy, ray_dz,
133 …e_ray_generic_cam(linfo, ray_o, aux_rays[j], &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
138 ray_dx, ray_dy, ray_dz,
202 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, normal_x,normal_y,normal_z;
203 …c_scene_ray_generic_cam(linfo, dummy, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
204 normal_x = ray_dx; normal_y = ray_dy; normal_z = ray_dz;
[all …]
H A Drender_bit_scene.cl63 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
87 ray_dx, ray_dy, ray_dz,
164 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
189 ray_dx, ray_dy, ray_dz,
288 ray_dx, ray_dy, ray_dz,
391 ray_dx, ray_dy, ray_dz,
526 ray_dx, ray_dy, ray_dz,
615 ray_dx, ray_dy, ray_dz,
708 ray_dx, ray_dy, ray_dz,
803 ray_dx, ray_dy, ray_dz,
[all …]
H A Drender_nobs_bit_scene.cl64 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
65 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
66 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
69 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
92 ray_dx, ray_dy, ray_dz,
162 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
163 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
164 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
185 ray_dx, ray_dy, ray_dz,
H A Drender_uncertainty_map.cl57 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
59 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
61 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
79 ray_dx, ray_dy, ray_dz,
145 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
147 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
149 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
173 ray_dx, ray_dy, ray_dz,
H A Drender_height_map.cl62 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
82 ray_dx, ray_dy, ray_dz,
152 &ray_dx, &ray_dy, &ray_dz);
167 ray_dx, ray_dy, ray_dz,
230 float ray_dx = 0, ray_dy = 0, ray_dz = -1;
233 float4 ray_d = (float4)(ray_dx, ray_dy, ray_dz, 1.0);
265 ray_dx, ray_dy, ray_dz,
346 float ray_dx = 0, ray_dy = 0, ray_dz = -1;
390 ray_dx, ray_dy, ray_dz,
481 &ray_dx, &ray_dy, &ray_dz);
[all …]
H A Dingest_label_map.cl79 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f;
83 &ray_dx, &ray_dy, &ray_dz);
99 ray_dx, ray_dy, ray_dz,
143 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f;
147 &ray_dx, &ray_dy, &ray_dz);
163 ray_dx, ray_dy, ray_dz,
H A Drender_sun_visibilities.cl62 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
63 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
64 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
78 ray_dx, ray_dy, ray_dz,
H A Dcompute_probability_of_image.cl65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
66 calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
84 ray_dx, ray_dy, ray_dz,
161 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
162 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
180 ray_dx, ray_dy, ray_dz,
H A Dcompute_index.cl82 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
83 …calc_scene_ray_generic_cam(linfo, *ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray…
103 ray_dx, ray_dy, ray_dz,
110 ray_dx, ray_dy, ray_dz,
H A Drender_view_dep_rgb.cl63 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
64 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
65 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
68 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
97 ray_dx, ray_dy, ray_dz,
H A Dbatch_update_kernels.cl95 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
118 ray_dx, ray_dy, ray_dz,
203 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
226 ray_dx, ray_dy, ray_dz,
302 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
316 aux_args.ydir = ray_dy;
324 ray_dx, ray_dy, ray_dz,
409 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
437 ray_dx, ray_dy, ray_dz,
611 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
[all …]
H A Dupdate_view_dep_app_kernels.cl66 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
67 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
81 ray_dx, ray_dy, ray_dz,
160 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
161 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
167 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
189 ray_dx, ray_dy, ray_dz,
313 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
314 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
320 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
[all …]
H A Dcompute_index_label.cl71 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
72 …calc_scene_ray_generic_cam(linfo, *ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray…
91 ray_dx, ray_dy, ray_dz,
H A Dvis_score_kernel.cl112 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
114 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
135 ray_dx, ray_dy, ray_dz,
227 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
228 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
229 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
250 ray_dx, ray_dy, ray_dz,
H A Dingest_osm_label_map.cl61 float ray_dx = 0.0f;float ray_dy = 0.0f;float ray_dz = 0.0f;
65 &ray_dx, &ray_dy, &ray_dz);
81 ray_dx, ray_dy, ray_dz,
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/cpp/algo/
H A Dboxm2_cast_ray_function.h56 float ray_dy=ray.direction().y();
66 float max_facey = (ray_dy > 0.0f) ? (linfo->scene_dims[1]) : 0.0f;
68 …float tfar = std::min(std::min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)…
70 float min_facey = (ray_dy < 0.0f) ? (linfo->scene_dims[1]) : 0.0f;
72 …max(std::max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ray_…
99 float posy = (ray_oy + (tblock + TREE_EPSILON)*ray_dy);
122 cell_miny = (ray_dy > 0) ? cell_miny+1.0f : cell_miny;
124 …min(std::min( (cell_minx-ray_ox)*(1.0f/ray_dx), (cell_miny-ray_oy)*(1.0f/ray_dy)), (cell_minz-ray_…
134 posy = (lrayy + (ttree + TREE_EPSILON)*ray_dy);
152 cell_miny = (ray_dy > 0.0f) ? cell_miny+cell_len : cell_miny;
[all …]
H A Dboxm2_cast_cone_ray_function.h50 float ray_dy=(float)ray.direction().y(); in boxm2_cast_cone_ray_function() local
59 float max_facey = (ray_dy > 0.0f) ? (linfo->scene_dims[1]) : 0.0f; in boxm2_cast_cone_ray_function()
61 …float tfar = std::min(std::min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)… in boxm2_cast_cone_ray_function()
63 float min_facey = (ray_dy < 0.0f) ? (linfo->scene_dims[1]) : 0.0f; in boxm2_cast_cone_ray_function()
65 …max(std::max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ray_… in boxm2_cast_cone_ray_function()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bstm/ocl/cl/bit/
H A Dcast_ray_bit.cl27 float ray_dx, float ray_dy, float ray_dz,
34 float ray_dx, float ray_dy, float ray_dz,
58 float ray_dx, float ray_dy, float ray_dz)
62 cell_miny = (ray_dy > 0) ? cell_miny+cell_len : cell_miny;
64 return calc_tfar(ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz, cell_minx, cell_miny, cell_minz);
77 float ray_dx, float ray_dy, float ray_dz, //ray direction
102 float max_facey = (ray_dy > 0.0f) ? (linfo->dims.y) : 0.0f;
106 float min_facey = (ray_dy < 0.0f) ? (linfo->dims.y) : 0.0f;
116 min_facey = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy);
147 float posy = calc_pos(tblock, ray_oy, ray_dy); //(ray_oy + (tblock + TREE_EPSILON)*ray_dy);
[all …]
H A Drender_bit_scene.cl65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
66 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
67 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
85 ray_dx, ray_dy, ray_dz,
165 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
166 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
167 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
170 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
191 ray_dx, ray_dy, ray_dz,
H A Dupdate_view_dep_app_kernels.cl70 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
71 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
86 ray_dx, ray_dy, ray_dz,
169 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
170 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
176 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
197 ray_dx, ray_dy, ray_dz,
281 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
282 //calc_scene_ray(linfo, camera, i, j, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz);
288 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
[all …]
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/change/
H A Dchange_detection.cl72 //float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
73 …//calc_scene_ray(linfo, camera, currI, currJ, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz…
80 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
81 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
94 ray_dx, ray_dy, ray_dz,
216 //float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
217 …//calc_scene_ray(linfo, camera, currI, currJ, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_dz…
224 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
225 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
249 ray_dx, ray_dy, ray_dz,
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/bstm/ocl/cl/change/
H A Dtwo_pass_change_detection.cl65 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
66 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
78 ray_dx, ray_dy, ray_dz,
160 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
161 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
164 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
181 ray_dx, ray_dy, ray_dz,
H A Dchange_detection.cl79 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
80 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
83 float4 viewdir = (float4)(ray_dx,ray_dy,ray_dz,0);
97 ray_dx, ray_dy, ray_dz,
211 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
212 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
223 ray_dx, ray_dy, ray_dz,
318 float ray_ox, ray_oy, ray_oz, ray_dx, ray_dy, ray_dz;
319 …calc_scene_ray_generic_cam(linfo, ray_o, ray_d, &ray_ox, &ray_oy, &ray_oz, &ray_dx, &ray_dy, &ray_…
336 ray_dx, ray_dy, ray_dz,
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/cl/cone/
H A Dcone_util.cl8 float ray_dx, float ray_dy, float ray_dz,
11 …return min(min( (max_facex-ray_ox)*(1.0f/ray_dx), (max_facey-ray_oy)*(1.0f/ray_dy)), (max_facez-ra…
15 float ray_dx, float ray_dy, float ray_dz,
18 …return max(max( (min_facex-ray_ox)*(1.0f/ray_dx), (min_facey-ray_oy)*(1.0f/ray_dy)), (min_facez-ra…

123