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Searched refs:raycubelos (Results 1 – 25 of 26) sorted by relevance

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/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp164 if(raycubelos(o, enemy->o, target)) in monsteraction()
188 …if(!raycubelos(o, enemy->o, target)) // no visual contact anymore, let monster get as close as … in monsteraction()
H A Dai.cpp71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dlensflare.h60 if(!raycubelos(o, camera1->o, target)) return; in newflare()
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Dent.cpp225 if(raycubelos(o, enemy->o, target)) in update()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dlensflare.h55 if(!raycubelos(o, camera1->o, target)) return; in newflare()
H A Dphysics.cpp392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
1197 if(x <= fovx && y <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dlensflare.h64 if(!raycubelos(o, camera1->o, target)) return; in newflare()
H A Dphysics.cpp470 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
1273 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Drendermodel.cpp388 if(stenciling && d && !raycubelos(camera1->o, o, d->radius)) in rendermodel()
392 if(!raycubelos(camera1->o, target, d->radius)) return; in rendermodel()
H A Dprotos.h674 extern bool raycubelos(const vec &from, const vec &to, float margin = 0);
H A Dphysics.cpp63 bool raycubelos(const vec &from, const vec &to, float margin) in raycubelos() function
/dports/games/tesseract-data/tesseract/src/shared/
H A Diengine.h51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/tesseract/tesseract/src/shared/
H A Diengine.h51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Diengine.h29 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Diengine.h51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Diengine.h43 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dphysics.cpp406 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
1228 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Diengine.h45 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
/dports/games/tesseract-data/tesseract/src/game/
H A Dai.cpp71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/tesseract/tesseract/src/game/
H A Dai.cpp71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.cpp1373 if(dist >= c.mindist && dist <= min(c.maxdist, float(fogdist)) && raycubelos(c.pos, pos, trg)) \ in cameratv()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dai.cpp71 if(force) return raycubelos(x, y, targ); in cansee()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dai.cpp69 if(force) return raycubelos(x, y, targ); in cansee()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dphysics.cpp392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
/dports/games/tesseract/tesseract/src/engine/
H A Dphysics.cpp392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function

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