/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 164 if(raycubelos(o, enemy->o, target)) in monsteraction() 188 …if(!raycubelos(o, enemy->o, target)) // no visual contact anymore, let monster get as close as … in monsteraction()
|
H A D | ai.cpp | 71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | lensflare.h | 60 if(!raycubelos(o, camera1->o, target)) return; in newflare()
|
/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | ent.cpp | 225 if(raycubelos(o, enemy->o, target)) in update()
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lensflare.h | 55 if(!raycubelos(o, camera1->o, target)) return; in newflare()
|
H A D | physics.cpp | 392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function 1197 if(x <= fovx && y <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | lensflare.h | 64 if(!raycubelos(o, camera1->o, target)) return; in newflare()
|
H A D | physics.cpp | 470 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function 1273 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | rendermodel.cpp | 388 if(stenciling && d && !raycubelos(camera1->o, o, d->radius)) in rendermodel() 392 if(!raycubelos(camera1->o, target, d->radius)) return; in rendermodel()
|
H A D | protos.h | 674 extern bool raycubelos(const vec &from, const vec &to, float margin = 0);
|
H A D | physics.cpp | 63 bool raycubelos(const vec &from, const vec &to, float margin) in raycubelos() function
|
/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | iengine.h | 51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/tesseract/tesseract/src/shared/ |
H A D | iengine.h | 51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | iengine.h | 29 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | iengine.h | 51 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | iengine.h | 43 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | physics.cpp | 406 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function 1228 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 45 extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
|
/dports/games/tesseract-data/tesseract/src/game/ |
H A D | ai.cpp | 71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/tesseract/tesseract/src/game/ |
H A D | ai.cpp | 71 if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); in getsight()
|
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.cpp | 1373 if(dist >= c.mindist && dist <= min(c.maxdist, float(fogdist)) && raycubelos(c.pos, pos, trg)) \ in cameratv()
|
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | ai.cpp | 71 if(force) return raycubelos(x, y, targ); in cansee()
|
/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | ai.cpp | 69 if(force) return raycubelos(x, y, targ); in cansee()
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | physics.cpp | 392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | physics.cpp | 392 bool raycubelos(const vec &o, const vec &dest, vec &hitpos) in raycubelos() function
|