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Searched refs:razing_possible (Results 1 – 4 of 4) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dcity-window.h35 … CityWindow(Gtk::Window &parent, City *city, bool razing_possible, bool see_opponents_production);
H A Dcity-window.cpp45 CityWindow::CityWindow(Gtk::Window &parent, City *c, bool razing_possible, in CityWindow() argument
104 d_razing_possible = razing_possible; in CityWindow()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQuestsManager.h77 Quest* createNewQuest(guint32 heroId, bool razing_possible);
H A DQuestsManager.cpp98 Quest* QuestsManager::createNewQuest(guint32 heroId, bool razing_possible) in createNewQuest() argument
128 if (razing_possible) in createNewQuest()