Searched refs:razing_possible (Results 1 – 4 of 4) sorted by relevance
35 … CityWindow(Gtk::Window &parent, City *city, bool razing_possible, bool see_opponents_production);
45 CityWindow::CityWindow(Gtk::Window &parent, City *c, bool razing_possible, in CityWindow() argument104 d_razing_possible = razing_possible; in CityWindow()
77 Quest* createNewQuest(guint32 heroId, bool razing_possible);
98 Quest* QuestsManager::createNewQuest(guint32 heroId, bool razing_possible) in createNewQuest() argument128 if (razing_possible) in createNewQuest()