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Searched refs:reactiontime (Results 1 – 25 of 193) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_inquisitor.cpp21 if (self->reactiontime == 0 && P_CheckSight (self, self->target)) in InquisitorCheckDistance()
95 self->reactiontime = 60; in DEFINE_ACTION_FUNCTION()
101 self->reactiontime--; in DEFINE_ACTION_FUNCTION()
102 if (self->reactiontime < 0 || in DEFINE_ACTION_FUNCTION()
108 self->reactiontime = 0; in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp496 if (--self->reactiontime < 0) in DEFINE_ACTION_FUNCTION()
499 self->reactiontime = self->GetDefault()->reactiontime; in DEFINE_ACTION_FUNCTION()
507 self->reactiontime = 50; in DEFINE_ACTION_FUNCTION()
510 if (self->reactiontime == 2) in DEFINE_ACTION_FUNCTION()
515 else if (self->reactiontime > 50) in DEFINE_ACTION_FUNCTION()
612 if (--self->reactiontime <= 0) in DEFINE_ACTION_FUNCTION()
H A Da_crusader.cpp14 if (self->reactiontime == 0 && P_CheckSight (self, self->target)) in CrusaderCheckRange()
43 self->reactiontime += 15; in DEFINE_ACTION_FUNCTION()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c1349 actor->reactiontime = actor->info->reactiontime; in A_FaceStabHurl()
1458 actor->reactiontime = actor->info->reactiontime; in A_JetJawRoam()
1671 actor->reactiontime = actor->info->reactiontime; in A_HoodFire()
1703 actor->reactiontime = actor->info->reactiontime; in A_HoodThink()
1744 actor->reactiontime = actor->info->reactiontime; in A_HoodThink()
1771 actor->reactiontime = actor->info->reactiontime; in A_HoodFall()
1953 actor->reactiontime = actor->info->reactiontime; in A_SharpSpin()
2008 actor->reactiontime = actor->info->reactiontime; in A_CrushstaceanWalk()
2463 actor->reactiontime = actor->info->reactiontime; in A_VultureFly()
13985 actor->reactiontime = min(actor->info->reactiontime, actor->reactiontime + 1); in A_SnapperThinker()
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H A Dp_telept.c63 thing->reactiontime = TICRATE/2; // don't move for about half a second in P_MixUp()
158 thing->reactiontime = TICRATE/2; // don't move for about half a second in P_Teleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_enemy.c303 if(actor->reactiontime) in P_CheckMissileRange()
364 if(actor->reactiontime) in P_CheckRobotRange()
929 if(actor->reactiontime) in A_RandomWalk()
1053 if (actor->reactiontime) in A_Chase()
1054 actor->reactiontime--; in A_Chase()
1549 actor->reactiontime += 15; in A_CrusaderAttack()
1694 actor->reactiontime = 60; in A_InqTakeOff()
1714 actor->reactiontime = 0; in A_InqFly()
3251 if(--actor->reactiontime < 0) in A_ClaxonBlare()
3255 actor->reactiontime = actor->info->reactiontime; in A_ClaxonBlare()
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H A Dp_mobj.h301 int reactiontime; member
H A Ddeh_thing.c35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
H A Dp_telept.c141 thing->reactiontime = 18; in EV_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_enemy.c303 if(actor->reactiontime) in P_CheckMissileRange()
364 if(actor->reactiontime) in P_CheckRobotRange()
931 if(actor->reactiontime) in A_RandomWalk()
1055 if (actor->reactiontime) in A_Chase()
1056 actor->reactiontime--; in A_Chase()
1551 actor->reactiontime += 15; in A_CrusaderAttack()
1696 actor->reactiontime = 60; in A_InqTakeOff()
1716 actor->reactiontime = 0; in A_InqFly()
3253 if(--actor->reactiontime < 0) in A_ClaxonBlare()
3257 actor->reactiontime = actor->info->reactiontime; in A_ClaxonBlare()
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H A Dp_mobj.h301 int reactiontime; member
H A Ddeh_thing.c35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_firedemon.cpp132 if (self->reactiontime) self->reactiontime--; in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp338 if (actor->reactiontime) in P_CheckMissileRange()
1308 actor->reactiontime = 0; in P_LookForTID()
1365 actor->reactiontime = 0; in P_LookForTID()
1504 actor->reactiontime = 0; in P_LookForEnemies()
1714 actor->reactiontime = 0; in P_LookForPlayers()
1818 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION()
2058 if (self->reactiontime != 0) in DEFINE_ACTION_FUNCTION()
2060 self->reactiontime--; in DEFINE_ACTION_FUNCTION()
2174 if (actor->reactiontime) in A_DoChase()
2176 actor->reactiontime--; in A_DoChase()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_user.c216 if (!mo->reactiontime && (!(automapmode & am_active) || (automapmode & am_overlay))) in P_SetPitch()
413 if (player->mo->reactiontime) in P_PlayerThink()
414 player->mo->reactiontime--; in P_PlayerThink()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_telept.c116 thing->reactiontime = 18; in P_Teleport()
126 consoleplayer_ptr->spirit->reactiontime = thing->reactiontime; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h261 int reactiontime; member
H A Dp_user.c260 if (player->mo->reactiontime) in P_PlayerThink()
261 player->mo->reactiontime--; in P_PlayerThink()
H A Ddeh_thing.c35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_bossbrain.cpp182 if (self->reactiontime == 0 || --self->reactiontime != 0) in SpawnFly()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp225 if (actor->reactiontime) in P_CheckMissileRange()
655 actor->reactiontime = 0; in P_LookForPlayers()
715 actor->reactiontime = actor->args[2] * TICRATE + level.time; in A_Look()
755 if (actor->reactiontime > level.time) in A_Look()
793 if (actor->reactiontime) in A_Chase()
794 actor->reactiontime--; in A_Chase()
851 actor->reactiontime = actor->goal->args[1] * TICRATE + level.time; in A_Chase()
2130 newmobj->reactiontime = in A_BrainSpit()
2156 if (--mo->reactiontime) in A_SpawnFly()
H A Dp_mobj.cpp115 visdir(0), reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor()
136 movecount(other.movecount), visdir(other.visdir), reactiontime(other.reactiontime), in AActor()
189 reactiontime = other.reactiontime; in operator =()
226 reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor()
256 reactiontime = info->reactiontime; in AActor()
773 << reactiontime in Serialize()
840 >> reactiontime in Serialize()
1706 mo->reactiontime = 18; in P_NightmareRespawn()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h267 int reactiontime; member
H A Dp_telept.c126 thing->reactiontime = 18; in EV_Teleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c37 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()

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