/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_inquisitor.cpp | 21 if (self->reactiontime == 0 && P_CheckSight (self, self->target)) in InquisitorCheckDistance() 95 self->reactiontime = 60; in DEFINE_ACTION_FUNCTION() 101 self->reactiontime--; in DEFINE_ACTION_FUNCTION() 102 if (self->reactiontime < 0 || in DEFINE_ACTION_FUNCTION() 108 self->reactiontime = 0; in DEFINE_ACTION_FUNCTION()
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H A D | a_strifestuff.cpp | 496 if (--self->reactiontime < 0) in DEFINE_ACTION_FUNCTION() 499 self->reactiontime = self->GetDefault()->reactiontime; in DEFINE_ACTION_FUNCTION() 507 self->reactiontime = 50; in DEFINE_ACTION_FUNCTION() 510 if (self->reactiontime == 2) in DEFINE_ACTION_FUNCTION() 515 else if (self->reactiontime > 50) in DEFINE_ACTION_FUNCTION() 612 if (--self->reactiontime <= 0) in DEFINE_ACTION_FUNCTION()
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H A D | a_crusader.cpp | 14 if (self->reactiontime == 0 && P_CheckSight (self, self->target)) in CrusaderCheckRange() 43 self->reactiontime += 15; in DEFINE_ACTION_FUNCTION()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_enemy.c | 1349 actor->reactiontime = actor->info->reactiontime; in A_FaceStabHurl() 1458 actor->reactiontime = actor->info->reactiontime; in A_JetJawRoam() 1671 actor->reactiontime = actor->info->reactiontime; in A_HoodFire() 1703 actor->reactiontime = actor->info->reactiontime; in A_HoodThink() 1744 actor->reactiontime = actor->info->reactiontime; in A_HoodThink() 1771 actor->reactiontime = actor->info->reactiontime; in A_HoodFall() 1953 actor->reactiontime = actor->info->reactiontime; in A_SharpSpin() 2008 actor->reactiontime = actor->info->reactiontime; in A_CrushstaceanWalk() 2463 actor->reactiontime = actor->info->reactiontime; in A_VultureFly() 13985 actor->reactiontime = min(actor->info->reactiontime, actor->reactiontime + 1); in A_SnapperThinker() [all …]
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H A D | p_telept.c | 63 thing->reactiontime = TICRATE/2; // don't move for about half a second in P_MixUp() 158 thing->reactiontime = TICRATE/2; // don't move for about half a second in P_Teleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_enemy.c | 303 if(actor->reactiontime) in P_CheckMissileRange() 364 if(actor->reactiontime) in P_CheckRobotRange() 929 if(actor->reactiontime) in A_RandomWalk() 1053 if (actor->reactiontime) in A_Chase() 1054 actor->reactiontime--; in A_Chase() 1549 actor->reactiontime += 15; in A_CrusaderAttack() 1694 actor->reactiontime = 60; in A_InqTakeOff() 1714 actor->reactiontime = 0; in A_InqFly() 3251 if(--actor->reactiontime < 0) in A_ClaxonBlare() 3255 actor->reactiontime = actor->info->reactiontime; in A_ClaxonBlare() [all …]
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H A D | p_mobj.h | 301 int reactiontime; member
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H A D | deh_thing.c | 35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
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H A D | p_telept.c | 141 thing->reactiontime = 18; in EV_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_enemy.c | 303 if(actor->reactiontime) in P_CheckMissileRange() 364 if(actor->reactiontime) in P_CheckRobotRange() 931 if(actor->reactiontime) in A_RandomWalk() 1055 if (actor->reactiontime) in A_Chase() 1056 actor->reactiontime--; in A_Chase() 1551 actor->reactiontime += 15; in A_CrusaderAttack() 1696 actor->reactiontime = 60; in A_InqTakeOff() 1716 actor->reactiontime = 0; in A_InqFly() 3253 if(--actor->reactiontime < 0) in A_ClaxonBlare() 3257 actor->reactiontime = actor->info->reactiontime; in A_ClaxonBlare() [all …]
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H A D | p_mobj.h | 301 int reactiontime; member
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H A D | deh_thing.c | 35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_firedemon.cpp | 132 if (self->reactiontime) self->reactiontime--; in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 338 if (actor->reactiontime) in P_CheckMissileRange() 1308 actor->reactiontime = 0; in P_LookForTID() 1365 actor->reactiontime = 0; in P_LookForTID() 1504 actor->reactiontime = 0; in P_LookForEnemies() 1714 actor->reactiontime = 0; in P_LookForPlayers() 1818 if (self->reactiontime > level.maptime) in DEFINE_ACTION_FUNCTION() 2058 if (self->reactiontime != 0) in DEFINE_ACTION_FUNCTION() 2060 self->reactiontime--; in DEFINE_ACTION_FUNCTION() 2174 if (actor->reactiontime) in A_DoChase() 2176 actor->reactiontime--; in A_DoChase() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_user.c | 216 if (!mo->reactiontime && (!(automapmode & am_active) || (automapmode & am_overlay))) in P_SetPitch() 413 if (player->mo->reactiontime) in P_PlayerThink() 414 player->mo->reactiontime--; in P_PlayerThink()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_telept.c | 116 thing->reactiontime = 18; in P_Teleport() 126 consoleplayer_ptr->spirit->reactiontime = thing->reactiontime; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 261 int reactiontime; member
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H A D | p_user.c | 260 if (player->mo->reactiontime) in P_PlayerThink() 261 player->mo->reactiontime--; in P_PlayerThink()
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H A D | deh_thing.c | 35 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_bossbrain.cpp | 182 if (self->reactiontime == 0 || --self->reactiontime != 0) in SpawnFly()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 225 if (actor->reactiontime) in P_CheckMissileRange() 655 actor->reactiontime = 0; in P_LookForPlayers() 715 actor->reactiontime = actor->args[2] * TICRATE + level.time; in A_Look() 755 if (actor->reactiontime > level.time) in A_Look() 793 if (actor->reactiontime) in A_Chase() 794 actor->reactiontime--; in A_Chase() 851 actor->reactiontime = actor->goal->args[1] * TICRATE + level.time; in A_Chase() 2130 newmobj->reactiontime = in A_BrainSpit() 2156 if (--mo->reactiontime) in A_SpawnFly()
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H A D | p_mobj.cpp | 115 visdir(0), reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor() 136 movecount(other.movecount), visdir(other.visdir), reactiontime(other.reactiontime), in AActor() 189 reactiontime = other.reactiontime; in operator =() 226 reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor() 256 reactiontime = info->reactiontime; in AActor() 773 << reactiontime in Serialize() 840 >> reactiontime in Serialize() 1706 mo->reactiontime = 18; in P_NightmareRespawn()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 267 int reactiontime; member
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H A D | p_telept.c | 126 thing->reactiontime = 18; in EV_Teleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 37 DEH_MAPPING("Reaction time", reactiontime) in DEH_BEGIN_MAPPING()
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