/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/3ds/ |
H A D | light3d.cpp | 72 _position.x() = fileStream.readFloatLE(); in loadFrom3DS() 73 _position.z() = -fileStream.readFloatLE(); in loadFrom3DS() 74 _position.y() = fileStream.readFloatLE(); in loadFrom3DS() 82 _target.x() = fileStream.readFloatLE(); in loadFrom3DS() 83 _target.z() = -fileStream.readFloatLE(); in loadFrom3DS() 84 _target.y() = fileStream.readFloatLE(); in loadFrom3DS() 87 fileStream.readFloatLE(); in loadFrom3DS() 89 _falloff = fileStream.readFloatLE(); in loadFrom3DS() 110 float r = fileStream.readFloatLE(); in loadFrom3DS() 111 float g = fileStream.readFloatLE(); in loadFrom3DS() [all …]
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H A D | camera3d.cpp | 57 _position.x() = fileStream.readFloatLE(); in loadFrom3DS() 58 _position.z() = -fileStream.readFloatLE(); in loadFrom3DS() 59 _position.y() = fileStream.readFloatLE(); in loadFrom3DS() 61 _target.x() = fileStream.readFloatLE(); in loadFrom3DS() 62 _target.z() = -fileStream.readFloatLE(); in loadFrom3DS() 63 _target.y() = fileStream.readFloatLE(); in loadFrom3DS() 65 _bank = fileStream.readFloatLE(); in loadFrom3DS() 67 float lens = fileStream.readFloatLE(); in loadFrom3DS()
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H A D | mesh3ds.cpp | 54 _vertexData[i].x = fileStream.readFloatLE(); in loadFrom3DS() 55 _vertexData[i].z = -fileStream.readFloatLE(); in loadFrom3DS() 56 _vertexData[i].y = fileStream.readFloatLE(); in loadFrom3DS()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | savefile.cpp | 258 return readFloatLE(); in readFloat() 276 result.x = readFloatLE(); in readVector2() 277 result.y = readFloatLE(); in readVector2() 283 result.x = readFloatLE(); in readVector3() 301 x0 = readFloatLE(); in readBoundingBox() 302 y0 = readFloatLE(); in readBoundingBox() 303 z0 = readFloatLE(); in readBoundingBox() 305 x1 = readFloatLE(); in readBoundingBox() 306 y1 = readFloatLE(); in readBoundingBox() 307 z1 = readFloatLE(); in readBoundingBox() [all …]
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H A D | fog.cpp | 60 _fogColor.r = stream->readFloatLE(); in readCommon() 61 _fogColor.g = stream->readFloatLE(); in readCommon() 62 _fogColor.b = stream->readFloatLE(); in readCommon() 63 _fogDensity = stream->readFloatLE(); in readCommon() 77 _animationData[i] = stream->readFloatLE(); in readAnimationData() 119 _radius = stream->readFloatLE(); in read() 169 _coneAngle = stream->readFloatLE(); in read() 244 _size.x = stream->readFloatLE(); in read() 245 _size.y = stream->readFloatLE(); in read() 246 _size.z = stream->readFloatLE(); in read()
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H A D | set_effects.cpp | 49 _distanceCoeficient = stream->readFloatLE(); in read() 50 _distanceColor.r = stream->readFloatLE(); in read() 51 _distanceColor.g = stream->readFloatLE(); in read() 52 _distanceColor.b = stream->readFloatLE(); in read()
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H A D | lights.cpp | 42 _ambientLightColor.r = stream->readFloatLE(); in read() 43 _ambientLightColor.g = stream->readFloatLE(); in read() 44 _ambientLightColor.b = stream->readFloatLE(); in read()
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H A D | slice_animations.cpp | 72 _animations[i].fps = file.readFloatLE(); in open() 73 _animations[i].positionChange.x = file.readFloatLE(); in open() 74 _animations[i].positionChange.y = file.readFloatLE(); in open() 75 _animations[i].positionChange.z = file.readFloatLE(); in open() 76 _animations[i].facingChange = file.readFloatLE(); in open()
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H A D | set.cpp | 78 x0 = s->readFloatLE(); in open() 79 y0 = s->readFloatLE(); in open() 80 z0 = s->readFloatLE(); in open() 81 x1 = s->readFloatLE(); in open() 82 y1 = s->readFloatLE(); in open() 83 z1 = s->readFloatLE(); in open() 106 _walkboxes[i].altitude = s->readFloatLE(); in open() 112 float x = s->readFloatLE(); in open() 113 float z = s->readFloatLE(); in open()
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H A D | view.cpp | 36 d[i] = stream->readFloatLE(); in readVqa() 41 float fovX = stream->readFloatLE(); in readVqa()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | savefile.cpp | 269 return readFloatLE(); in readFloat() 287 result.x = readFloatLE(); in readVector2() 288 result.y = readFloatLE(); in readVector2() 294 result.x = readFloatLE(); in readVector3() 312 x0 = readFloatLE(); in readBoundingBox() 313 y0 = readFloatLE(); in readBoundingBox() 314 z0 = readFloatLE(); in readBoundingBox() 316 x1 = readFloatLE(); in readBoundingBox() 317 y1 = readFloatLE(); in readBoundingBox() 318 z1 = readFloatLE(); in readBoundingBox() [all …]
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H A D | fog.cpp | 60 _fogColor.r = stream->readFloatLE(); in readCommon() 61 _fogColor.g = stream->readFloatLE(); in readCommon() 62 _fogColor.b = stream->readFloatLE(); in readCommon() 63 _fogDensity = stream->readFloatLE(); in readCommon() 77 _animationData[i] = stream->readFloatLE(); in readAnimationData() 119 _radius = stream->readFloatLE(); in read() 169 _coneAngle = stream->readFloatLE(); in read() 244 _size.x = stream->readFloatLE(); in read() 245 _size.y = stream->readFloatLE(); in read() 246 _size.z = stream->readFloatLE(); in read()
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H A D | set_effects.cpp | 49 _distanceCoeficient = stream->readFloatLE(); in read() 50 _distanceColor.r = stream->readFloatLE(); in read() 51 _distanceColor.g = stream->readFloatLE(); in read() 52 _distanceColor.b = stream->readFloatLE(); in read()
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H A D | lights.cpp | 42 _ambientLightColor.r = stream->readFloatLE(); in read() 43 _ambientLightColor.g = stream->readFloatLE(); in read() 44 _ambientLightColor.b = stream->readFloatLE(); in read()
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H A D | slice_animations.cpp | 72 _animations[i].fps = file.readFloatLE(); in open() 73 _animations[i].positionChange.x = file.readFloatLE(); in open() 74 _animations[i].positionChange.y = file.readFloatLE(); in open() 75 _animations[i].positionChange.z = file.readFloatLE(); in open() 76 _animations[i].facingChange = file.readFloatLE(); in open()
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H A D | set.cpp | 78 x0 = s->readFloatLE(); in open() 79 y0 = s->readFloatLE(); in open() 80 z0 = s->readFloatLE(); in open() 81 x1 = s->readFloatLE(); in open() 82 y1 = s->readFloatLE(); in open() 83 z1 = s->readFloatLE(); in open() 106 _walkboxes[i].altitude = s->readFloatLE(); in open() 112 float x = s->readFloatLE(); in open() 113 float z = s->readFloatLE(); in open()
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H A D | view.cpp | 36 d[i] = stream->readFloatLE(); in readVqa() 41 float fovX = stream->readFloatLE(); in readVqa()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/ |
H A D | model.cpp | 73 _u2 = stream->readFloatLE(); in readFromStream() 82 node->r = stream->readFloatLE(); in readFromStream() 83 node->g = stream->readFloatLE(); in readFromStream() 84 node->b = stream->readFloatLE(); in readFromStream() 115 vert->_texS = stream->readFloatLE(); in readFromStream() 116 vert->_texT = stream->readFloatLE(); in readFromStream() 119 vert->_boneWeight = stream->readFloatLE(); in readFromStream() 142 node->_u1 = stream->readFloatLE(); in readBones()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | keyframe.cpp | 74 _markers[i].frame = data->readFloatLE(); in loadBinary() 212 _frame = data->readFloatLE(); in loadBinary() 215 _pitch = data->readFloatLE(); in loadBinary() 216 _yaw = data->readFloatLE(); in loadBinary() 217 _roll = data->readFloatLE(); in loadBinary() 219 _dpitch = data->readFloatLE(); in loadBinary() 220 _dyaw = data->readFloatLE(); in loadBinary() 221 _droll = data->readFloatLE(); in loadBinary()
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H A D | sprite.cpp | 77 _width = stream->readFloatLE(); in loadBinary() 78 _height = stream->readFloatLE(); in loadBinary() 87 _texCoordX[i] = stream->readFloatLE(); in loadBinary() 88 _texCoordY[i] = stream->readFloatLE(); in loadBinary()
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H A D | model.cpp | 127 _radius = data->readFloatLE(); in loadBinary() 327 _extraLight = data->readFloatLE(); in loadBinary() 430 _vertices[i] = data->readFloatLE(); in loadBinary() 433 _textureVerts[i] = data->readFloatLE(); in loadBinary() 436 _verticesI[i] = data->readFloatLE(); in loadBinary() 442 _vertNormals[i] = data->readFloatLE(); in loadBinary() 446 _radius = data->readFloatLE(); in loadBinary() 613 float pitch = data->readFloatLE(); in loadBinary() 614 float yaw = data->readFloatLE(); in loadBinary() 615 float roll = data->readFloatLE(); in loadBinary()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/ |
H A D | light.cpp | 51 _outerConeAngle = stream->readFloatLE(); in readData() 52 _innerConeAngle = stream->readFloatLE(); in readData() 55 _falloffNear = stream->readFloatLE(); in readData() 56 _falloffFar = stream->readFloatLE(); in readData()
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H A D | bookmark.cpp | 55 _position.x() = stream->readFloatLE(); in readData() 56 _position.y() = stream->readFloatLE(); in readData()
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H A D | camera.cpp | 54 _f1 = stream->readFloatLE(); in readData() 55 _fov = stream->readFloatLE(); in readData()
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H A D | path.cpp | 113 vertex.weight = stream->readFloatLE(); in readData() 158 vertex.weight = stream->readFloatLE(); in readData() 164 _sortKey = stream->readFloatLE(); in readData()
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