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Searched refs:readFloatLE (Results 1 – 25 of 242) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/3ds/
H A Dlight3d.cpp72 _position.x() = fileStream.readFloatLE(); in loadFrom3DS()
73 _position.z() = -fileStream.readFloatLE(); in loadFrom3DS()
74 _position.y() = fileStream.readFloatLE(); in loadFrom3DS()
82 _target.x() = fileStream.readFloatLE(); in loadFrom3DS()
83 _target.z() = -fileStream.readFloatLE(); in loadFrom3DS()
84 _target.y() = fileStream.readFloatLE(); in loadFrom3DS()
87 fileStream.readFloatLE(); in loadFrom3DS()
89 _falloff = fileStream.readFloatLE(); in loadFrom3DS()
110 float r = fileStream.readFloatLE(); in loadFrom3DS()
111 float g = fileStream.readFloatLE(); in loadFrom3DS()
[all …]
H A Dcamera3d.cpp57 _position.x() = fileStream.readFloatLE(); in loadFrom3DS()
58 _position.z() = -fileStream.readFloatLE(); in loadFrom3DS()
59 _position.y() = fileStream.readFloatLE(); in loadFrom3DS()
61 _target.x() = fileStream.readFloatLE(); in loadFrom3DS()
62 _target.z() = -fileStream.readFloatLE(); in loadFrom3DS()
63 _target.y() = fileStream.readFloatLE(); in loadFrom3DS()
65 _bank = fileStream.readFloatLE(); in loadFrom3DS()
67 float lens = fileStream.readFloatLE(); in loadFrom3DS()
H A Dmesh3ds.cpp54 _vertexData[i].x = fileStream.readFloatLE(); in loadFrom3DS()
55 _vertexData[i].z = -fileStream.readFloatLE(); in loadFrom3DS()
56 _vertexData[i].y = fileStream.readFloatLE(); in loadFrom3DS()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsavefile.cpp258 return readFloatLE(); in readFloat()
276 result.x = readFloatLE(); in readVector2()
277 result.y = readFloatLE(); in readVector2()
283 result.x = readFloatLE(); in readVector3()
301 x0 = readFloatLE(); in readBoundingBox()
302 y0 = readFloatLE(); in readBoundingBox()
303 z0 = readFloatLE(); in readBoundingBox()
305 x1 = readFloatLE(); in readBoundingBox()
306 y1 = readFloatLE(); in readBoundingBox()
307 z1 = readFloatLE(); in readBoundingBox()
[all …]
H A Dfog.cpp60 _fogColor.r = stream->readFloatLE(); in readCommon()
61 _fogColor.g = stream->readFloatLE(); in readCommon()
62 _fogColor.b = stream->readFloatLE(); in readCommon()
63 _fogDensity = stream->readFloatLE(); in readCommon()
77 _animationData[i] = stream->readFloatLE(); in readAnimationData()
119 _radius = stream->readFloatLE(); in read()
169 _coneAngle = stream->readFloatLE(); in read()
244 _size.x = stream->readFloatLE(); in read()
245 _size.y = stream->readFloatLE(); in read()
246 _size.z = stream->readFloatLE(); in read()
H A Dset_effects.cpp49 _distanceCoeficient = stream->readFloatLE(); in read()
50 _distanceColor.r = stream->readFloatLE(); in read()
51 _distanceColor.g = stream->readFloatLE(); in read()
52 _distanceColor.b = stream->readFloatLE(); in read()
H A Dlights.cpp42 _ambientLightColor.r = stream->readFloatLE(); in read()
43 _ambientLightColor.g = stream->readFloatLE(); in read()
44 _ambientLightColor.b = stream->readFloatLE(); in read()
H A Dslice_animations.cpp72 _animations[i].fps = file.readFloatLE(); in open()
73 _animations[i].positionChange.x = file.readFloatLE(); in open()
74 _animations[i].positionChange.y = file.readFloatLE(); in open()
75 _animations[i].positionChange.z = file.readFloatLE(); in open()
76 _animations[i].facingChange = file.readFloatLE(); in open()
H A Dset.cpp78 x0 = s->readFloatLE(); in open()
79 y0 = s->readFloatLE(); in open()
80 z0 = s->readFloatLE(); in open()
81 x1 = s->readFloatLE(); in open()
82 y1 = s->readFloatLE(); in open()
83 z1 = s->readFloatLE(); in open()
106 _walkboxes[i].altitude = s->readFloatLE(); in open()
112 float x = s->readFloatLE(); in open()
113 float z = s->readFloatLE(); in open()
H A Dview.cpp36 d[i] = stream->readFloatLE(); in readVqa()
41 float fovX = stream->readFloatLE(); in readVqa()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsavefile.cpp269 return readFloatLE(); in readFloat()
287 result.x = readFloatLE(); in readVector2()
288 result.y = readFloatLE(); in readVector2()
294 result.x = readFloatLE(); in readVector3()
312 x0 = readFloatLE(); in readBoundingBox()
313 y0 = readFloatLE(); in readBoundingBox()
314 z0 = readFloatLE(); in readBoundingBox()
316 x1 = readFloatLE(); in readBoundingBox()
317 y1 = readFloatLE(); in readBoundingBox()
318 z1 = readFloatLE(); in readBoundingBox()
[all …]
H A Dfog.cpp60 _fogColor.r = stream->readFloatLE(); in readCommon()
61 _fogColor.g = stream->readFloatLE(); in readCommon()
62 _fogColor.b = stream->readFloatLE(); in readCommon()
63 _fogDensity = stream->readFloatLE(); in readCommon()
77 _animationData[i] = stream->readFloatLE(); in readAnimationData()
119 _radius = stream->readFloatLE(); in read()
169 _coneAngle = stream->readFloatLE(); in read()
244 _size.x = stream->readFloatLE(); in read()
245 _size.y = stream->readFloatLE(); in read()
246 _size.z = stream->readFloatLE(); in read()
H A Dset_effects.cpp49 _distanceCoeficient = stream->readFloatLE(); in read()
50 _distanceColor.r = stream->readFloatLE(); in read()
51 _distanceColor.g = stream->readFloatLE(); in read()
52 _distanceColor.b = stream->readFloatLE(); in read()
H A Dlights.cpp42 _ambientLightColor.r = stream->readFloatLE(); in read()
43 _ambientLightColor.g = stream->readFloatLE(); in read()
44 _ambientLightColor.b = stream->readFloatLE(); in read()
H A Dslice_animations.cpp72 _animations[i].fps = file.readFloatLE(); in open()
73 _animations[i].positionChange.x = file.readFloatLE(); in open()
74 _animations[i].positionChange.y = file.readFloatLE(); in open()
75 _animations[i].positionChange.z = file.readFloatLE(); in open()
76 _animations[i].facingChange = file.readFloatLE(); in open()
H A Dset.cpp78 x0 = s->readFloatLE(); in open()
79 y0 = s->readFloatLE(); in open()
80 z0 = s->readFloatLE(); in open()
81 x1 = s->readFloatLE(); in open()
82 y1 = s->readFloatLE(); in open()
83 z1 = s->readFloatLE(); in open()
106 _walkboxes[i].altitude = s->readFloatLE(); in open()
112 float x = s->readFloatLE(); in open()
113 float z = s->readFloatLE(); in open()
H A Dview.cpp36 d[i] = stream->readFloatLE(); in readVqa()
41 float fovX = stream->readFloatLE(); in readVqa()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/
H A Dmodel.cpp73 _u2 = stream->readFloatLE(); in readFromStream()
82 node->r = stream->readFloatLE(); in readFromStream()
83 node->g = stream->readFloatLE(); in readFromStream()
84 node->b = stream->readFloatLE(); in readFromStream()
115 vert->_texS = stream->readFloatLE(); in readFromStream()
116 vert->_texT = stream->readFloatLE(); in readFromStream()
119 vert->_boneWeight = stream->readFloatLE(); in readFromStream()
142 node->_u1 = stream->readFloatLE(); in readBones()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dkeyframe.cpp74 _markers[i].frame = data->readFloatLE(); in loadBinary()
212 _frame = data->readFloatLE(); in loadBinary()
215 _pitch = data->readFloatLE(); in loadBinary()
216 _yaw = data->readFloatLE(); in loadBinary()
217 _roll = data->readFloatLE(); in loadBinary()
219 _dpitch = data->readFloatLE(); in loadBinary()
220 _dyaw = data->readFloatLE(); in loadBinary()
221 _droll = data->readFloatLE(); in loadBinary()
H A Dsprite.cpp77 _width = stream->readFloatLE(); in loadBinary()
78 _height = stream->readFloatLE(); in loadBinary()
87 _texCoordX[i] = stream->readFloatLE(); in loadBinary()
88 _texCoordY[i] = stream->readFloatLE(); in loadBinary()
H A Dmodel.cpp127 _radius = data->readFloatLE(); in loadBinary()
327 _extraLight = data->readFloatLE(); in loadBinary()
430 _vertices[i] = data->readFloatLE(); in loadBinary()
433 _textureVerts[i] = data->readFloatLE(); in loadBinary()
436 _verticesI[i] = data->readFloatLE(); in loadBinary()
442 _vertNormals[i] = data->readFloatLE(); in loadBinary()
446 _radius = data->readFloatLE(); in loadBinary()
613 float pitch = data->readFloatLE(); in loadBinary()
614 float yaw = data->readFloatLE(); in loadBinary()
615 float roll = data->readFloatLE(); in loadBinary()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Dlight.cpp51 _outerConeAngle = stream->readFloatLE(); in readData()
52 _innerConeAngle = stream->readFloatLE(); in readData()
55 _falloffNear = stream->readFloatLE(); in readData()
56 _falloffFar = stream->readFloatLE(); in readData()
H A Dbookmark.cpp55 _position.x() = stream->readFloatLE(); in readData()
56 _position.y() = stream->readFloatLE(); in readData()
H A Dcamera.cpp54 _f1 = stream->readFloatLE(); in readData()
55 _fov = stream->readFloatLE(); in readData()
H A Dpath.cpp113 vertex.weight = stream->readFloatLE(); in readData()
158 vertex.weight = stream->readFloatLE(); in readData()
164 _sortKey = stream->readFloatLE(); in readData()

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