Searched refs:readFramebufferTex (Results 1 – 3 of 3) sorted by relevance
113 …bool readFramebufferTex = readFramebuffer && !gstate_c.Supports(GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH… in GenerateFragmentShader() local140 if (readFramebufferTex) { in GenerateFragmentShader()175 if (readFramebufferTex) { in GenerateFragmentShader()211 if (readFramebufferTex) { in GenerateFragmentShader()267 if (readFramebufferTex) { in GenerateFragmentShader()307 if (readFramebufferTex) { in GenerateFragmentShader()