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Searched refs:readTeam (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaContextData.h177 , readTeam(0) in luaContextData()
198 int readTeam; member
H A DLuaSyncedRead.cpp2022 if (unit->team != readTeam) { continue; }
2075 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInRectangle() local
2122 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInBox() local
2170 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInCylinder() local
2222 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInSphere() local
2286 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInPlanes() local
2287 startTeam = readTeam; in GetUnitsInPlanes()
2288 endTeam = readTeam; in GetUnitsInPlanes()
2300 const int readTeam = CLuaHandle::GetHandleReadTeam(L); in GetUnitsInPlanes() local
2317 if (readTeam == team) { in GetUnitsInPlanes()
H A DLuaHandle.h64 PERMISSIONS_FUNCS(ReadTeam, int, readTeam);