/dports/astro/siril/siril/src/compositing/ |
H A D | align_rgb.c | 94 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local 97 else if (realY < 0 || realY >= gfit.ry) in align_and_compose() 100 pixel = fit->pdata[0][realX + gfit.rx * realY]; in align_and_compose() 106 int realY = y - roundf_to_int(seq->regparam[REGLAYER][channel].shifty); in align_and_compose() local 109 else if (realY < 0 || realY >= gfit.ry) in align_and_compose() 112 pixel = fit->fpdata[0][realX + gfit.rx * realY]; in align_and_compose()
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Gfx.cpp | 297 int realY = currentY; in gfxDrawRotScreen() local 303 realY -= y*dmy; in gfxDrawRotScreen() 336 realY += dy; in gfxDrawRotScreen() 368 realY += dy; in gfxDrawRotScreen() 453 int realY = currentY; in gfxDrawRotScreen16Bit() local 459 realY -= y*dmy; in gfxDrawRotScreen16Bit() 475 realY += dy; in gfxDrawRotScreen16Bit() 478 yyy = (realY >> 8); in gfxDrawRotScreen16Bit() 552 int realY = currentY; in gfxDrawRotScreen256() local 576 realY += dy; in gfxDrawRotScreen256() [all …]
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/dports/games/scorched3d/scorched/src/client/land/ |
H A D | VisibilityPatchGrid.cpp | 241 int realY = y / 32; in getLandVisibilityPatch() local 243 if (realX < 0 || realY < 0 || in getLandVisibilityPatch() 244 realX >= landWidth_ || realY >= landHeight_) in getLandVisibilityPatch() 257 int realY = y / 32; in getRoofVisibilityPatch() local 259 if (realX < 0 || realY < 0 || in getRoofVisibilityPatch() 273 int realY = y / 32; in getTargetVisibilityPatch() local 275 if (realX < 0 || realY < 0 || in getTargetVisibilityPatch() 279 int realY = (y - midY_) / 128; in getTargetVisibilityPatch() local 281 if (realX < 0 || realY < 0 || in getTargetVisibilityPatch() 298 int realY = (y - midY_) / 128; in getWaterVisibilityPatch() local [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Bullet.cpp | 84 realY = newRealLocation->y; in Bullet() 120 realY = stream.readFixPoint(); in Bullet() 261 stream.writeFixPoint(realY); in save() 362 realY += ySpeed; in update() 364 location.y = floor(realY/TILESIZE); in update() 395 Coord realPos = Coord(lround(realX), lround(realY)); in update() 399 realY += ySpeed; in update() 401 realPos = Coord(lround(realX), lround(realY)); in update() 419 realY = destination.y; in update() 430 Coord position = Coord(lround(realX), lround(realY)); in destroy() [all …]
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Gfx.h | 332 int realY = currentY; in gfxDrawRotScreen() local 338 realY -= y*dmy; in gfxDrawRotScreen() 371 realY += dy; in gfxDrawRotScreen() 403 realY += dy; in gfxDrawRotScreen() 488 int realY = currentY; in gfxDrawRotScreen16Bit() local 494 realY -= y*dmy; in gfxDrawRotScreen16Bit() 510 realY += dy; in gfxDrawRotScreen16Bit() 513 yyy = (realY >> 8); in gfxDrawRotScreen16Bit() 587 int realY = currentY; in gfxDrawRotScreen256() local 611 realY += dy; in gfxDrawRotScreen256() [all …]
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBAGfx.h | 316 int realY = currentY; in gfxDrawRotScreen() local 322 realY -= y*dmy; in gfxDrawRotScreen() 340 realY += dy; in gfxDrawRotScreen() 363 realY += dy; in gfxDrawRotScreen() 436 int realY = currentY; in gfxDrawRotScreen16Bit() local 442 realY -= y*dmy; in gfxDrawRotScreen16Bit() 458 realY += dy; in gfxDrawRotScreen16Bit() 461 yyy = (realY >> 8); in gfxDrawRotScreen16Bit() 535 int realY = currentY; in gfxDrawRotScreen256() local 559 realY += dy; in gfxDrawRotScreen256() [all …]
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Gfx.cpp | 547 int realY = currentY; in gfxDrawRotScreen() local 553 realY -= y*dmy; in gfxDrawRotScreen() 586 realY += dy; in gfxDrawRotScreen() 618 realY += dy; in gfxDrawRotScreen() 703 int realY = currentY; in gfxDrawRotScreen16Bit() local 709 realY -= y*dmy; in gfxDrawRotScreen16Bit() 725 realY += dy; in gfxDrawRotScreen16Bit() 728 yyy = (realY >> 8); in gfxDrawRotScreen16Bit() 802 int realY = currentY; in gfxDrawRotScreen256() local 826 realY += dy; in gfxDrawRotScreen256() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | InfantryBase.cpp | 115 screenborder->world2screenY(realY), in blitToScreen() 338 Coord(lround(realX), lround(realY)) ); in destroy() 351 Coord(lround(realX), lround(realY))); in destroy() 369 realY += ySpeed; in move() 382 …FixPoint abstractDistanceY = FixPoint::abs(location.y*TILESIZE + TILESIZE/2 - (realY-bumpyOffsetY)… in move() 385 …s(location.y*TILESIZE + TILESIZE/2 + tilePositionOffset[oldTilePosition].y - (realY-bumpyOffsetY)); in move() 387 …:abs(nextSpot.y*TILESIZE + TILESIZE/2 + tilePositionOffset[tilePosition].y - (realY-bumpyOffsetY)); in move() 403 …:abs(location.y*TILESIZE + TILESIZE/2 + tilePositionOffset[tilePosition].y - (realY-bumpyOffsetY)); in move() 410 … && (FixPoint::abs(wantedReal.y - (realY-bumpyOffsetY)) <= FixPoint::abs(ySpeed)/2 + epsilon) ) { in move() 412 realY = wantedReal.y; in move() [all …]
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H A D | UnitBase.cpp | 263 int y = screenborder->world2screenY(realY); in blitToScreen() 396 …ctionBox, screenborder->world2screenX(realX), screenborder->world2screenY(realY), HAlign::Center, … in drawSelectionBox() 400 int y = screenborder->world2screenY(realY) - getHeight(selectionBox)/2; in drawSelectionBox() 547 realY += ySpeed; in move() 550 realY += ySpeed/2; in move() 562 fromDistanceY = FixPoint::abs(location.y*TILESIZE - (realY-bumpyOffsetY) + TILESIZE/2); in move() 564 toDistanceY = FixPoint::abs(nextSpot.y*TILESIZE - (realY-bumpyOffsetY) + TILESIZE/2); in move() 581 … fromDistanceY = FixPoint::abs(oldLocation.y*TILESIZE - (realY-bumpyOffsetY) + TILESIZE/2); in move() 583 toDistanceY = FixPoint::abs(location.y*TILESIZE - (realY-bumpyOffsetY) + TILESIZE/2); in move() 597 realY = location.y * TILESIZE + TILESIZE/2; in move() [all …]
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H A D | SiegeTank.cpp | 61 int y1 = screenborder->world2screenY(realY); in blitToScreen() 83 … screenborder->world2screenY(realY + siegeTankTurretOffset[drawnTurretAngle].y), in blitToScreen() 95 Coord realPos(lround(realX), lround(realY)); in destroy()
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H A D | Launcher.cpp | 60 int y1 = screenborder->world2screenY(realY); in blitToScreen() 82 … screenborder->world2screenY(realY + launcherTurretOffset[drawnAngle].y), in blitToScreen() 94 Coord realPos(lround(realX), lround(realY)); in destroy()
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H A D | Deviator.cpp | 66 int y1 = screenborder->world2screenY(realY); in blitToScreen() 88 … screenborder->world2screenY(realY + deviatorTurretOffset[drawnAngle].y), in blitToScreen() 100 Coord realPos(lround(realX), lround(realY)); in destroy()
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H A D | SonicTank.cpp | 62 int y1 = screenborder->world2screenY(realY); in blitToScreen() 84 … screenborder->world2screenY(realY + sonicTankTurretOffset[drawnAngle].y), in blitToScreen() 96 Coord realPos(lround(realX), lround(realY)); in destroy()
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H A D | Devastator.cpp | 80 int y1 = screenborder->world2screenY(realY); in blitToScreen() 103 … screenborder->world2screenY(realY + devastatorTurretOffset[drawnAngle].y), in blitToScreen() 128 Coord realPos(lround(realX) + (i - 1)*TILESIZE, lround(realY) + (j - 1)*TILESIZE); in destroy()
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H A D | AirUnit.cpp | 63 Coord position(lround(realX), lround(realY)); in destroy() 90 int y = screenborder->world2screenY(realY + 12); in blitToScreen()
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H A D | Tank.cpp | 63 int y = screenborder->world2screenY(realY); in blitToScreen() 84 Coord realPos(lround(realX), lround(realY)); in destroy()
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | imagesplitter.h | 16 realX(x),realY(y),realW(w),realH(h),resample(w*h) in renderArea_t() 23 realY=Y=y; in set() 33 realY=y; in setReal() 44 int X,Y,W,H,realX,realY,realW,realH; member
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/dports/games/opencity/opencity-0.0.6.5stable/src/ |
H A D | guibutton.cpp | 164 static int realX, realY; in MouseMotion() local 178 realY = winH - rcsMouseEvent.y - 1; in MouseMotion() 190 && (realY >= myY) && (realY <= (int)(myY + _uiHeight))) { in MouseMotion()
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/dports/graphics/xpaint/xpaint-2.9.10.3/ |
H A D | PaintEvent.c | 148 info->realY = event->xbutton.y; in opHandleEvent() 151 info->realY = event->xmotion.y; in opHandleEvent() 156 DelimitationAction(info->realX, info->realY); in opHandleEvent() 207 info->realY = info->y; in opHandleEvent() 210 info->realY = info->realY + paint->paint.zoomY; in opHandleEvent() 218 paint->paint.downY = info->realY; in opHandleEvent() 282 info->realY = 0; in OpAddEventHandler()
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/dports/x11-wm/windowmaker/WindowMaker-0.95.9/src/ |
H A D | moveres.c | 685 if (newY < data->realY) { in updateResistance() 692 } else if (newY > data->realY) { in updateResistance() 836 data->realY = wwin->frame_y; in initMoveData() 933 newY = data->realY; in updateWindowPosition() 965 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 978 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 993 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 1008 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 1196 data->realY = newY; in updateWindowPosition() 1828 moveData.realY - wwin->frame_y); in wMouseMoveWindow() [all …]
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/dports/x11-wm/libwraster/WindowMaker-0.95.9/src/ |
H A D | moveres.c | 685 if (newY < data->realY) { in updateResistance() 692 } else if (newY > data->realY) { in updateResistance() 836 data->realY = wwin->frame_y; in initMoveData() 933 newY = data->realY; in updateWindowPosition() 965 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 978 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 993 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 1008 if (!(data->realY > WBOTTOM(looprw) in updateWindowPosition() 1196 data->realY = newY; in updateWindowPosition() 1828 moveData.realY - wwin->frame_y); in wMouseMoveWindow() [all …]
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/dports/x11-toolkits/kf5-kguiaddons/kguiaddons-5.89.0/src/text/ |
H A D | kwordwrap.cpp | 134 int realY = y; in formatText() local 136 while (realY > r.height()) { in formatText() 137 realY -= height; in formatText() 139 realY = qMax(realY, 0); in formatText() 141 kw.d->m_boundingRect.setRect(0, 0, textwidth, realY); in formatText()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Bullet.h | 50 inline FixPoint getRealY() const { return realY; } in getRealY() 71 …FixPoint realY; ///< the y-coordinate of the current position (in world coord… variable
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/dports/games/scid/scid/tcl/utils/ |
H A D | pane.tcl | 105 set realY [expr {$y-[winfo rooty $win]}] 108 set realY [expr {$y-[winfo rootx $win]}] 111 set frac [expr {double($realY) / $Ymax}]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/ |
H A D | font_manager.cpp | 135 int realY = y + char_.offY + _currentFont->maxHeight - 2; in displayChar() local 138 _currentSurface->fillRect(Common::Rect(realX, realY, realX + char_.w, realY + char_.h), 0xff); in displayChar() 142 _currentSurface->transBlitFrom(src, Common::Point(realX, realY), 0, false, _foreColor); in displayChar()
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