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Searched refs:real_anglex (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_xeno.c3283 while ((real_anglex>4095)||(real_anglex<0)) {
3291 if (real_anglex>=3072) real_anglex-=4096;
3292 if (real_anglex>=2048) real_anglex=real_anglex-3072;
3293 if (real_anglex> 1024) real_anglex=2048-real_anglex;
3474 while ((real_anglex>4095)||(real_anglex<0)) {
3482 if (real_anglex>=3072) real_anglex-=4096;
3483 if (real_anglex>=2048) real_anglex=real_anglex-3072;
3484 if (real_anglex> 1024) real_anglex=2048-real_anglex;
3658 if (real_anglex>=3072) real_anglex-=4096;
3659 if (real_anglex>=2048) real_anglex=real_anglex-3072;
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H A Dbh_agun.c1166 int real_anglex,angley,online; in AGunMovement_TrackToAngles() local
1174 real_anglex=in_anglex; in AGunMovement_TrackToAngles()
1179 while ((real_anglex>4095)||(real_anglex<0)) { in AGunMovement_TrackToAngles()
1180 if (real_anglex<0) { in AGunMovement_TrackToAngles()
1181 real_anglex+=4096; in AGunMovement_TrackToAngles()
1182 } else if (real_anglex>4095) { in AGunMovement_TrackToAngles()
1183 real_anglex-=4096; in AGunMovement_TrackToAngles()
1187 if (real_anglex>=3072) real_anglex-=4096; in AGunMovement_TrackToAngles()
1188 if (real_anglex>=2048) real_anglex=real_anglex-3072; in AGunMovement_TrackToAngles()
1189 if (real_anglex> 1024) real_anglex=2048-real_anglex; in AGunMovement_TrackToAngles()
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