Searched refs:real_anglex (Results 1 – 2 of 2) sorted by relevance
3283 while ((real_anglex>4095)||(real_anglex<0)) {3291 if (real_anglex>=3072) real_anglex-=4096;3292 if (real_anglex>=2048) real_anglex=real_anglex-3072;3293 if (real_anglex> 1024) real_anglex=2048-real_anglex;3474 while ((real_anglex>4095)||(real_anglex<0)) {3482 if (real_anglex>=3072) real_anglex-=4096;3483 if (real_anglex>=2048) real_anglex=real_anglex-3072;3484 if (real_anglex> 1024) real_anglex=2048-real_anglex;3658 if (real_anglex>=3072) real_anglex-=4096;3659 if (real_anglex>=2048) real_anglex=real_anglex-3072;[all …]
1166 int real_anglex,angley,online; in AGunMovement_TrackToAngles() local1174 real_anglex=in_anglex; in AGunMovement_TrackToAngles()1179 while ((real_anglex>4095)||(real_anglex<0)) { in AGunMovement_TrackToAngles()1180 if (real_anglex<0) { in AGunMovement_TrackToAngles()1181 real_anglex+=4096; in AGunMovement_TrackToAngles()1182 } else if (real_anglex>4095) { in AGunMovement_TrackToAngles()1183 real_anglex-=4096; in AGunMovement_TrackToAngles()1187 if (real_anglex>=3072) real_anglex-=4096; in AGunMovement_TrackToAngles()1188 if (real_anglex>=2048) real_anglex=real_anglex-3072; in AGunMovement_TrackToAngles()1189 if (real_anglex> 1024) real_anglex=2048-real_anglex; in AGunMovement_TrackToAngles()[all …]